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Game with the Most Individual Ports


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Per Tracy Poff at Mobygames, who posted a list in 2017 of presumably the games which had the most ports throughout the years. I was interested to see if anyone here would be inclined to come up with better suggestions of what the most ported game might really be, since I know it can get tricky deciding what counts as a port and what doesn’t at times:

 

Game Title Count
Pac-Man 38
Dig Dug 34
Frogger 33
Tristam Island 31
Lode Runner 29
Ms. Pac-Man 28
Xevious 26
Altered Beast 25
Commando 25
Nobunaga's Ambition 25
Lemmings 25
Ghosts 'N Goblins 25
Klax 24
Double Dragon 24
Galaga 24
Bubble Bobble 23
Dragon's Lair 23
Prince of Persia 23
Paperboy 22
Shanghai 22
Fatal Fury Special 22
Golden Axe 22
Metal Slug: Super Vehicle - 001 22
Donkey Kong 22
SimCity 21
Pipe Dream 21
Mappy 21
Sonic the Hedgehog 21
Space Harrier 21
R-Type 21
Samurai Shodown 20
Centipede 20
Puyo Puyo 2 20
Zork: The Great Underground Empire 20
Boulder Dash 20
Arkanoid 20
Angry Birds 20
1942 20
Metal Slug X 20
Metal Slug 3 19
Miner 2049er 19
Defender of the Crown 19
Garou: Mark of the Wolves 19
Q*bert 19
Ikari Warriors 19
Doodle God 19
Galaxian 19
Ultima IV: Quest of the Avatar 19
California Games 18
Fatal Fury 18
QIX 18
James Pond 2: Codename: RoboCod 18
Zork II: The Wizard of Frobozz 18
Rogue 18
Art of Fighting 18
BurgerTime 18
Brain Challenge 18
Murder Club 18
Metal Slug 2: Super Vehicle - 001/II 18
Theme Park 18
SimCity 2000 18
Uno 18
Renegade 18
Elevator Action 18
Angry Birds: Star Wars 17
Football Manager 17
Planetfall 17
Silent Service 17
The Hitchhiker's Guide to the Galaxy 17
The King of Fighters 2002: Challenge to Ultimate Battle 17
Bomb Jack 17
Super Cobra 17
Choplifter! 17
Marble Madness 17
Pooyan 17
Columns 17
Tennis in the Face 17
King Oddball 17
Baseball Stars 2 17
The Last Blade 17
Back to Bed 17
Space Invaders 17
OutRun 16
NetHack 16
Manic Miner 16
Battle Chess 16
Cannon Fodder 16
Doodle Fit 16
Neo Turf Masters 16
Winter Games 16
Sparkle 2 16
After Burner II 16
Pac-Mania 16
The King of Fighters '97 16
Plants vs. Zombies 16
Hamurabi 16
The Bard's Tale 16
Samurai Shodown II 16
Flight Control 16
Another World: 20th Anniversary Edition 16
Rampage 16
Jet Set Willy 16
Terraria 16
Shock Troopers 16
Edge 16
Defender 16
World Heroes 16
Fatal Fury 2 16
Samurai Shodown IV: Amakusa's Revenge 16
robotfindskitten 16
Rod-land 15
Chase H.Q. 15
Speedball 2: Brutal Deluxe 15
Strange Odyssey 15
Archon: The Light and the Dark 15
Bad Dudes 15
Moon Patrol 15
Puyo Puyo 15
Zork III: The Dungeon Master 15
Space Harrier II 15
Bust-A-Move Again 15
Rush'n Attack 15
Sonic the Hedgehog 2 15
Star Wars 15
OpenTTD 15
Raiden 15
Ikari Warriors II: Victory Road 15
Suspended 15
Robotron: 2084 15
Genghis Khan II: Clan of the Gray Wolf 15
Mario Bros. 15
Karateka 15
Hostage: Rescue Mission 15
Pac-Land 15
Gradius 15
Machinarium 15
Space Ace 15
Front Line 15
Twinkle Star Sprites 15
Retro City Rampage: DX 15
The King of Fighters '98: The Slugfest 15
Ghouls 'N Ghosts 15
Streets of Rage 2 15
King of the Monsters 15
Fieldrunners 15
Rayman                          15

 

 

Source: https://www.mobygames.com/forums/dga,2/dgb,5/dgm,236883

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Surprised that Street Fighter 2 didn't make the cut. At a certain point in the 90s it was the latest hotness and every platform had to have its own version of the game, no matter how many concessions were made for 8-bit micros and the like.

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17 minutes ago, Qazimod said:

Surprised that Street Fighter 2 didn't make the cut. At a certain point in the 90s it was the latest hotness and every platform had to have its own version of the game, no matter how many concessions were made for 8-bit micros and the like.

 

Similar to Doom, there just seem to be too many alternate versions to simply count them as ports. SNES alone has multiple versions I recall.

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Some of those figures seem intuitively wrong to me. Did Metal Slug really get 22 ports? That seems like a lot. What systems did it get ported to? I can think of PS1, Saturn, Neo Geo AES / MVS / CD, iOS, PS3. Was there an Xbox version?

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2 minutes ago, K said:

Some of those figures seem intuitively wrong to me. Did Metal Slug really get 22 ports? That seems like a lot. What systems did it get ported to? I can think of PS1, Saturn, Neo Geo AES / MVS / CD, iOS, PS3. Was there an Xbox version?

 

Yeah, versions of it have been releasing as recently as 2019:

 

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13 minutes ago, the_debaser said:

Seems weird counting cloud ports like Antstream and Blacknut, they’re both presumably running on AWS or whatever with the same emulator so doing exactly the same thing. 

 

Yeah, I suppose it all goes back to the idea of what should and shouldn't be counted.

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2 hours ago, the_debaser said:

Seems weird counting cloud ports like Antstream and Blacknut, they’re both presumably running on AWS or whatever with the same emulator so doing exactly the same thing. 
 

Anyway the answer is deffo Tetris. 

 

2 hours ago, electricmastro said:

 

Yeah, I suppose it all goes back to the idea of what should and shouldn't be counted.

 

Indeed. I would argue that Metal Slug 'ports', or any other arcade game of that era would've utilised emulation from the PS3/360 era onwards, as opposed to being coded from the ground up. Possibly even earlier than that.

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48 minutes ago, Lyrical Donut said:

 

 

Indeed. I would argue that Metal Slug 'ports', or any other arcade game of that era would've utilised emulation from the PS3/360 era onwards, as opposed to being coded from the ground up. Possibly even earlier than that.

 

In speaking on that, Terraria and Angry Birds: Star Wars are two more recent examples I've seen of mass-ported games getting physical releases instead of just digital. I recall that Another World had a few physical releases for its 20th anniversary as well.

 

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12 hours ago, readonly said:

Tetris, surely, would top the chart.

Depending on what you consider an "individual port", just the early-mid 2000s versions on mobile would push it to the top of the list. I remember having a spreadsheet with over a hundred (I think it was about 108, iirc) SKUs / versions of just original Tetris that I needed to get released. 

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This raises an interesting (well, maybe not that interesting) question: at what point does a game stop being a port of an existing title, and start being a new game entirely?

 

Tetris has been mentioned a few times in this thread. I haven't played most of the early versions of Tetris, but AFAIK certain features (e.g. soft/hard drops, and the "bag" system of piece randomisation) were introduced before they were finally formally codified by The Tetris Company. (Here's a page listing the type of randomisers that have been used over the years.) At what point do the features become so different from Pajitnov's original Electronika 60 version that it stops counting as a "port" and becomes a "new game based on the same concept"? You have to draw the line somewhere, otherwise things like Tetris: The Grand Master, Tetris 99 and Tetris Effect would count as ports of the original, which is clearly ridiculous!

 

 

Another example:

 

If you're adding up ports of Street Fighter II, should you count Street Fighter II': Special Champion Edition (Mega Drive) and Super Street Fighter II: The New Challengers (Mega Drive) as two ports of the original SFII? Or should you count each re-titled revision separately:

  • Street Fighter II: The World Warrior + all its ports = 1 game with multiple ports
  • Street Fighter II: Champion Edition + all its ports = 1 game with multiple ports

  • Street Fighter II Turbo + all its ports = 1 game with multiple ports

  • Super Street Fighter II: The New Challengers + all its ports = 1 game with multiple ports

  • etc...

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5 hours ago, Nick R said:

This raises an interesting (well, maybe not that interesting) question: at what point does a game stop being a port of an existing title, and start being a new game entirely?

 

Tetris has been mentioned a few times in this thread. I haven't played most of the early versions of Tetris, but AFAIK certain features (e.g. soft/hard drops, and the "bag" system of piece randomisation) were introduced before they were finally formally codified by The Tetris Company. (Here's a page listing the type of randomisers that have been used over the years.) At what point do the features become so different from Pajitnov's original Electronika 60 version that it stops counting as a "port" and becomes a "new game based on the same concept"? You have to draw the line somewhere, otherwise things like Tetris: The Grand Master, Tetris 99 and Tetris Effect would count as ports of the original, which is clearly ridiculous!

 

 

Another example:

 

If you're adding up ports of Street Fighter II, should you count Street Fighter II': Special Champion Edition (Mega Drive) and Super Street Fighter II: The New Challengers (Mega Drive) as two ports of the original SFII? Or should you count each re-titled revision separately:

  • Street Fighter II: The World Warrior + all its ports = 1 game with multiple ports
  • Street Fighter II: Champion Edition + all its ports = 1 game with multiple ports

  • Street Fighter II Turbo + all its ports = 1 game with multiple ports

  • Super Street Fighter II: The New Challengers + all its ports = 1 game with multiple ports

  • etc...

 

Perhaps the most apparent example is Dragon's Lair, which at times has its NES game listed separate from other versions like on 3DO despite sharing the same name. Not as drastic as Tetris, but still goes back to how the Elektronika 60 version can be seen as distinct from other versions depending on what they change/add (Tetris 2, Tetris Blast, Puyo Puyo Tetris, several modes in general, etc.):

 

2glqxOv.png

 

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6 hours ago, Nick R said:

This raises an interesting (well, maybe not that interesting) question: at what point does a game stop being a port of an existing title, and start being a new game entirely?

 

Tetris has been mentioned a few times in this thread. I haven't played most of the early versions of Tetris, but AFAIK certain features (e.g. soft/hard drops, and the "bag" system of piece randomisation) were introduced before they were finally formally codified by The Tetris Company. (Here's a page listing the type of randomisers that have been used over the years.) At what point do the features become so different from Pajitnov's original Electronika 60 version that it stops counting as a "port" and becomes a "new game based on the same concept"? You have to draw the line somewhere, otherwise things like Tetris: The Grand Master, Tetris 99 and Tetris Effect would count as ports of the original, which is clearly ridiculous!

 

 

Another example:

 

If you're adding up ports of Street Fighter II, should you count Street Fighter II': Special Champion Edition (Mega Drive) and Super Street Fighter II: The New Challengers (Mega Drive) as two ports of the original SFII? Or should you count each re-titled revision separately:

  • Street Fighter II: The World Warrior + all its ports = 1 game with multiple ports
  • Street Fighter II: Champion Edition + all its ports = 1 game with multiple ports

  • Street Fighter II Turbo + all its ports = 1 game with multiple ports

  • Super Street Fighter II: The New Challengers + all its ports = 1 game with multiple ports

  • etc...

To then go further with this, if you fundamentally change an element of a game in order to get it to fit on a system, is it the same game? Is Street Fighter II on SNES the same game as Street Fighter II on the Commodore 64? The control schemes are totally different, to the point where they play completely differently. Even SNES Vs MD ports of SFII is an interesting comparison, if you're talking about using a 3 button MD pad...

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21 hours ago, Vespa Alex said:

Are you talking about official ports only, as back in the 8 bit era there were no end of clones of Space invaders on every system. Way more than 17. 

 

Yeah, that's what I was thinking - tons of unofficial clones and variants of Invaders, Defender, Asteroids and the like.

 

But Tetris is going to be tough to beat.

 

 

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The Bard's Tale might possibly be the most ported 3D game. Other mass-ported 3D candidates that were on the PS2:

 

Grand Theft Auto: San Andreas - 14:

Android (2013), Fire OS (2013), iPad (2013), iPhone (2013), Macintosh (2011), PlayStation 2 (2004), PlayStation 3 (2012), PlayStation 4 (2015), Windows (2005), Windows Apps (2014), Windows Phone (2014), Xbox (2005), Xbox 360 (2008) and Xbox One (2018)

 

Crazy Taxi - 13:

Android (2013), Arcade (1999), Dreamcast (2000), GameCube (2001), iPad (2012), iPhone (2012), OnLive (2012), PlayStation 2 (2001), PlayStation 3 (2010), PlayStation Now (2014), Windows (2002), Xbox 360 (2010) and Xbox One (2015)

 

Syberia - 13:

Android (2013), Blacknut (2019), iPad (2014), iPhone (2014), Macintosh (2014), Nintendo DS (2008), Nintendo Switch (2017), PlayStation 2 (2003), PlayStation 3 (2014), Windows (2002), Windows Mobile (2006), Xbox (2003) and Xbox 360 (2014)

 

Psychonauts - 11:

Linux (2012), Macintosh (2011), PlayStation 2 (2005), PlayStation 3 (2012), PlayStation 4 (2016), Windows (2005), Windows Apps (2021), Xbox (2005), Xbox 360 (2007), Xbox One (2017) and Xbox Cloud Gaming (2021)

 

Rayman 2: The Great Escape - 11:

Dreamcast (2000), iPhone (2010), Nintendo 3DS (2011), Nintendo 64 (1999), Nintendo DS (2005), PlayStation (2000), PlayStation 2 (2000), PlayStation 3 (2008), PSP (2008), PS Vita (2012) and Windows (1999)

 

Baldur’s Gate: Dark Alliance - 10:

GameCube (2002), Linux (2021), Macintosh (2021), Nintendo Switch (2021), PlayStation 2 (2001), PlayStation 4 (2021), Windows (2021), Xbox (2002), Xbox One (2021) and Xbox Series (2021)

 

Max Payne - 10:

Android (2012), iPad (2012), iPhone (2012), Macintosh (2002), PlayStation 2 (2001), PlayStation 3 (2012), PlayStation 4 (2016), Windows (2001), Xbox (2001) and Xbox 360 (2009)

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9 hours ago, electricmastro said:

Hamurabi

 

Bloody hell. That's positively antediluvian. It was in the first ever compilation I bought (well, borrowed from the library in this case): 

 

image.png.d6350db293250e1ea51dab64be92e4ef.png

 

You should also include the original TREK, and ADVENT...

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5 hours ago, smac said:

 

Bloody hell. That's positively antediluvian. It was in the first ever compilation I bought (well, borrowed from the library in this case): 

 

image.png.d6350db293250e1ea51dab64be92e4ef.png

 

You should also include the original TREK, and ADVENT...

 

I understand that Hamurabi is on iPhone as well, which is noteworthy since not many 70s text games get remembered that far like that apparently.

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