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Silent Hill 2 (PS5, PC)


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Disappointed to be honest. No release dates either.

 

Silent Hill 2 was fantastic back in the day. Why remake? Why not focus all the resource in getting a new title out? Glad this (SH2 remake) is coming exclusively to PS5 and I don't have the console... removes the temptation to buy it and be disappointed. However, if it had been a new SH game that would have been something to look forward to (or going by past efforts perhaps not). The P.T. Demo game me hope of a new SH that was worthy of the name. 

 

Was Silent Hill a series that should have just stopped after the second one? Everything just seemed to combine perfectly - the story, sound, atmosphere etc. For me it has never been bettered. 

 

Saying all that I'm really glad that new gamers will get to experience Silent Hill 2 again without trying to find a way to play the PS2 version. Just hope blooper do it justice.

 

The problem with SH2 is that a specific team worked together to make the experience it was. This can never be recaputured in a remake or remaster. Like art there are little things here and there that will get overlooked. Details. The details are important.  A tweak here and there will make It feel like a different experience. Just the changes in the character models themselves etc change things. For me the soul of the Silent Hill games left when the original visionaries disbanded.

 

There was a Team Silent. Its gone now. 

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I have this horrible feeling, call it a hunch, that Konami doesn't give as much of a shit about Silent Hill 2 as Capcom does about Resident Evil 4.

 

Something about the trailer just felt... Off. And not in the right Silent Hill being off way.

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On 20/10/2022 at 11:01, MattyP said:

Was Silent Hill a series that should have just stopped after the second one? Everything just seemed to combine perfectly - the story, sound, atmosphere etc. For me it has never been bettered.

I sometimes think so. People often defend SH3, and it's a solid, polished title with some new terrifying textural/environmental aspects (the blood in growing out the walls), but I'll never be reconciled to how it seemed to re-use assets (in terms of the monsters/designs) from SH2, which in turn cheapened the specificity of SH2's creatures and how they tied in with the story / James' guilt. It might seem extreme to say, but as solid as it was, SH3's existence takes away from how everything in SH2 ties together into one terrifying concept/narrative point.

I never played a Silent Hill after that, although The Room looked pretty imaginative and underrated?

If a team with passion, daring, a nice budget and great artistic sensibility and understanding took on a SH2 remake, it could be ace...but who knows if this is it? A great remake could be more than it just looking "better." It could be a deep dive back into the look and even ideas of SH2 with new gameplay improvements to match, like how 2017's Twin Peaks Season 3 went weirder and deeper into the Twin Peaks universe. A whole considered concept. Or something...

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The only Silent Hill game I ever played was Shattered Memories and I thought it was great to be honest. Sam Barlow knows how to spin a narrative. It seems like it mostly got dunked on by a section of the fanbase because it wasn't a straight remake of 1 or wasn't a 'proper' Silent Hill game rather than taking it on its own merits.

 

I do have a copy of the shitty remasters of 2 and 3 but can never quite bring myself to boot them up given their reputation. 

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The trouble with Shattered Memories was the mechanical division between ‘safe’ exploration scenes, where there were no monsters, and those which had them - which were just chase sequences that were often quite frustrating to play because you had no way of knowing whether you should turn left or right at the next corner, into a dead end or the way forward.

 

It robbed the game of the kind of tension and dread the series was famous for, albeit it’s a noble effort at something different. 

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On 21/10/2022 at 01:24, Benny said:

I have this horrible feeling, call it a hunch, that Konami doesn't give as much of a shit about Silent Hill 2 as Capcom does about Resident Evil 4.

 

Something about the trailer just felt... Off. And not in the right Silent Hill being off way.

Agree the fact they are farming it out to a third party to develop says enough to be honest. RE 4 is being created by a in house Capcom team - and people that have worked on some of the original RE games.

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15 minutes ago, womblingfree said:

When you’re remaking a game you give it to Bluepoint or don’t bother.

 

After the SH2 HD abomination I’m dreading this until it proves otherwise.

 

Anyway, the originals and still fantastic. The PS2 aesthetic is wonderful.

Konami is not Sony. This could have been done by Sony's in-house Japan studio for example... but eh, they destroyed that.

 

But as many said... Konami is dead creative wise. It's just a money game for them now. There's no heart and soul in any of this.

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Like probably everyone on this forum, I have exceptionally fond (and thus far unshattered) memories of Silent Hill 2, and remember perching on the corner of my parent's coffee table as I played just to be closer to the screen throughout, comfort be damned. It was so compelling that I remember my allergic-to-all-things-nerd sister magically appearing every time I turned it on and sitting on the floor next to me just watching it play out. I have next to no recollections of my sister and I sharing any activities at all throughout or lives as we're such utterly different people and barely spoke to each other as kids - but Silent Hill 2 was one of those times.

 

Of course, as she sat there, she would offer the sort of advice from somebody who had never touched a controller in their lives ("Why don't you tear off that drain pipe and use it to vault through the hole"), and I doubtless became aggravated with her because it felt that she was just being a deliberately dumb idiot.

 

So I feel some trepidation when I think about a remake of the game. I don't generally bother much with remakes of games I've played because of a personal policy of doing my best never to return to the waters of my past (so to speak), because they've moved on and forgotten me - but the game had such an enormous impact on me that I'm drawn to the idea for the exact reason that I know I shouldn't be. I guess I'll see all back in a few months/years time with the revelation that I didn't enjoy it, have retroactively ruined my memories of the first game and it turns out my sister had been dead* the whole time we sat playing it the first time round.

 

* She wasn't/isn't**

 

** I think.

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Given that evoking the atmosphere and retaining the art direction of the originals are (IMO, of course) Bluepoint's weak points, I'm not sure I'd have wanted them to do it either. The tone is kind of important to Silent Hill 2. Granted, they're not quite as allergic to subtlety as Bloober Team but I think they'd take a similar 'just make it super detailed and gross' approach.

 

I do think it's inevitable things are going to get lost here though, even in the best case scenario. Like there's no way you can release a big budget game with that sort of voice acting now but the awkwardness often adds to the uncanniness in a weird sort of way. Similar with the combat which I'm sure will be very different.

 

I'd have a bit more faith in someone like Frictional doing right by it, guessing they might've been too small to be considered though?

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1 hour ago, Popo said:

The trouble with Shattered Memories was the mechanical division between ‘safe’ exploration scenes, where there were no monsters, and those which had them - which were just chase sequences that were often quite frustrating to play because you had no way of knowing whether you should turn left or right at the next corner, into a dead end or the way forward.

 

It robbed the game of the kind of tension and dread the series was famous for, albeit it’s a noble effort at something different. 

 

I agree the chase sequences weren't amazing but I don't recall them being so abundant in number that they ruined the game. Everything outside of the chase sequences was great, though I do appreciate it was a very different formula for the series. 

 

I see it more as one of the very first great walking sims to be released,  albeit punctuated by the odd chase sequence, and in some ways it was ahead of its time. Understand it wasn't necessarily what the fanbase wanted though.

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5 hours ago, MNFRMTMRRW said:

Konami is not Sony. This could have been done by Sony's in-house Japan studio for example


Could it? Had that team ever done a full remake before? They would be better giving it to their dedicated remake studio surely? (I bet they were in the running at some point)

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I’m quite tempted to play the Xbox HD update of Silent Hill 2 over Halloween, now that this news has got me all excited. I played it for a bit recently and, forewarned about the visual compromises, I wasn’t offended by how it looked. It’s been a long time since I last played the game, so I’m sure it’s awful by comparison, but ignorance is bliss I suppose. 
 

Unless this is due any time soon, but as they’ve not put a date on it I can only assume it’s a while away. Next Halloween would be nice, though. 
 

In the meantime, the original game’s soundtrack is on Spotify. 

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