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What turned out to be pure hype?


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7 hours ago, Phantoon said:

I don't agree. They make FPS much better for one, so there's lots of great games with motion controls

 

The other thing is that they work best with VR, which has yet to take off.


Motion controls are the main thing that I don’t like about VR. I have no interest in playing a game where I’m limited to my own physical abilities. 

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1 hour ago, Broker said:

Motion controls are the main thing that I don’t like about VR. I have no interest in playing a game where I’m limited to my own physical abilities. 

 

I mean that's not remotely how motion controls or VR works, you can still be superhumanly strong or agile or be taller and have longer reach in VR, in fact Bonelabs just released and allows you to do all three.

 

It limits you to the human range of motion, but so does absolutely every other game on the market that features a human protagonist or anthropomorphic creature, and you're not claiming they're all shite in favour of I dunno, the true gaming god Snake Pass.

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Are people still thinking of Wii motion controls whenever any sort of motion controller is mentioned?
 

The wiis abstract waggle was a bit crap but motion control aiming with something like the steam controller is very subtle, barely needing any movement at all really, and vr controllers are 1:1 mapped with where you hands are so unless you open real doors in strange way you’ll probably not look all that odd doing it in vr. 

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16 minutes ago, BoggyB said:

The wiis abstract waggle was a bit crap but motion control aiming with something like the steam controller is very subtle, barely needing any movement at all really

 

I think the Wii remotes handle aiming pretty well. Sin & Punishment 2 is a demanding game on the dexterity which would fall flat with a sub-par controller input, of course, it doesn't. It's one of the best games ever. I feel sorry for anyone giving that a pass because of "waggle".

 

See also Resi 4. The aiming inadvertently breaks the game by making it far, far too easy which removes all of the threat. 

 

All of the light gun games in the system work really well also.

 

The Wii Remote is coming up to twenty years old. VR controllers have come a long way since then.

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3 hours ago, Broker said:

Motion controls are the main thing that I don’t like about VR. I have no interest in playing a game where I’m limited to my own physical abilities. 

 

You aren't limited at all though. Certain elements are exaggerated/augmented - that's why you're able to play through something like Super Hot while unfortunately not ending up like a real-life John Wick down the pub.

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On 03/11/2022 at 14:48, Ry said:

 

This. Always this for me. 

 

I think even in the dawn of the internet, nothing has ever topped this for hype. 

 

It was in magazines as a feature for months, heavily advertised everywhere, Brian May doing the music. 

 

Then it turned out to be one of the worst games ever made. I remember renting it from Global Video for SNES and being all excited. Then getting home and playing it for 30 mins and walking the two miles back to the video shop to hand it over in disgust. 

 

Season 3 and 4 of Bad Influence even redesigned its title sequence around the game during the hype phase. Though they did concede it was a load of shite when it eventually appeared on the show for a review. So fair play to them. Rise of the Robots will always hold a special place as my biggest gaming disappointment. I just could not believe how fucking awful it was compared to the hype. Compared to anything actually. Absolute dogshit.

 

 

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2 hours ago, RubberJohnny said:

 

I mean that's not remotely how motion controls or VR works, you can still be superhumanly strong or agile or be taller and have longer reach in VR, in fact Bonelabs just released and allows you to do all three.

 

It limits you to the human range of motion, but so does absolutely every other game on the market that features a human protagonist or anthropomorphic creature, and you're not claiming they're all shite in favour of I dunno, the true gaming god Snake Pass.

 

There is a grain of truth to his comment through. You're limited by your own flexibility and endurance, and certain skills are almost 1:1. Try turning off the autoaim in Pistol Whip for example.

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12 minutes ago, Moz said:

There is a grain of truth to his comment through. You're limited by your own flexibility and endurance, and certain skills are almost 1:1. Try turning off the autoaim in Pistol Whip for example.

Yeah, but that's an option. In Skyrim VR you can have more realistic bow combat, but it's an option. The defaults allow you to be a total badass without the need for actual physical prowess or skill. So Broker's comment is complete and utter bollocks. 

 

Case in point: Someone who is wheelchair bound in real life is not bound by that in VR. 

 

Edit: I suppose you are limited by physical stamina, your arms will get tired. So perhaps not total bollocks. 

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On the other hand, somebody with one arm in real life very much is limited in VR.

 

Broker's been banging the anti-waggle drum for a while but it was only relatively recently that he clarified it in this way, and I can see where he's coming from. I didn't agree previously when he was saying they were inaccurate, or too abstract, or whatnot.

 

Half Life Alyx remains one of my favourite experiences and enables so much that just wouldn't be possible without VR and motion controls, like opening doors gun first in case there's a headcrab about to attack, or improvising with a bin to block their leaps, or reaching in for a key item without dislodging and smashing the bottles that'll lure Jeff.

 

But I can agree that if you'd much rather push a button on the sofa to play your games, that's a valid personal choice.

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I'm also not sure you can dismiss vr as "pure hype" because a section of the population can't use it. I can't play FPS games, because they give me motion sickness, but I don't think they are automatically bad games or hyped rubbish. 

 

Granted, with VR I don't get it myself and kinda think it's a fad ((though have been really surprised by the sales figures). But I would suspect that is down to me not having tried it for literally 30 years. And back then it made me very sick.

 

And on the Wii / wonky waggle won't work issue, I have one word to say about that: Mario Kart with steering wheels. It's great.

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For me, VR is an incredible experience that I somehow forget about.  Astrobot, Blood and Truth (patch that so I can skip the cutscenes please Sony) and Resi4VR are incredible experiences.  Then you realise you've not picked up either headset in a month.

 

I think VR comes in 2 flavours.  There's the experience thing, where you walk the plank or fly through space or whatever.  Then there's the "real" games like Resi4 or Astrobot that can be phenomenal.  But I'm not a fan of first person shooters generally and the catalogue is skewed towards them for obvious reasons.  I start a new game, look around, look down and see my hands and somehow it dampens my enthusiasm.  Quest 2 especially needs more games.  There are so many simple driving games that prove the technology, but where is the Gran Turismo equivalent? 

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20 hours ago, Thor said:

Case in point: Someone who is wheelchair bound in real life is not bound by that in VR. 

 

They absolutely are though, depending on the game. I finished parts of Half Life Alyx by rolling around on the floor like a lunatic, holding shutters with one hand and rolling grenades under the gap with the other. I had to get down onto the floor to be able to hold the shutter low enough. Wheelchair users can't rotate 180 degrees with using their hands, which are holding motion controllers. I know because I was in a wheelchair for a few months after a nasty knee injury. There are plenty of games which can be played sitting or lying down, but there are plenty which really need you to move, duck and rotate. "VR" itself isn't the distinction, it's a per-game type of deal.

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