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Far Cry Review PC Zone


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Read the review at lunch time. PC Zone like it a lot. Mentions great AI, beautiful outside levels, difficulty, less good indoor levels, very scary later on, using binoculars to 'tag' enemies and checkpoint saves rather than quick saves. The tagging thing looks good because when I played the demo I couldn't keep a track on the enemies and generally once I was spotted i was dead meat.

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Review also mentions the Trigen (read scary monsters/ mad scientist experiment results) that escape and attack everyone. One big and able to kill you in two swipes (and take 30 shots in the process) and one fast moving high jumping thing (that reminds me of one of the original Quake monsters). Some very scary moments apparantly.

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Hope the xbox version is near identical to the Pc version.

I'll wait to see what other mags give the game. It seems that every FPS which gets released on the PC these days gets reviewed as 'The Best Thing Ever' and a couple of months down the line is revealed as little more than average.

Either way, I'd have to wait for the console version - my PC wouldn't be able to handle the strain - which is a pity, as it is undeniably beautiful-looking.

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What's happened to the Xbox version?

It doesn't seem to get mentioned anymore.

From Eurogamer

C&VG has fresh reports that Crytek's beachy first-person shooter Far Cry, due out on the PC this March 26th, is currently in development for Xbox internally at Ubisoft, some six months after Crytek first spoke about the subject to Eurogamer at ECTS last August.

The conversion will be taken care of "where Ubisoft produces all its good Xbox games," according to Crytek. Presumably, and with the greatest possible respect to the rest of the publisher's global studios, that's a reference to Ubisoft Montreal.

"We didn't want to limit the PC version of Far Cry by developing it for Xbox at the same time," Crytek told C&VG, adding that there will be differences between the PC version and its Xbox offspring, and that Far Cry will also appear on a third platform, although it wouldn't say which one.

Given that Crytek's executive vice president Faruk Yerli mentioned a possible PS2 version of the game back at ECTS last year it's fair to predict that the game will appear on the Sony machine despite its obvious technical limitations, although it seems odd to learn that Crytek has, apparently, rubbished rumours that a sequel to Far Cry is in development.

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It seems that every FPS which gets released on the PC these days gets reviewed as 'The Best Thing Ever' and a couple of months down the line is revealed as little more than average.

Tadge biased there I think? What PC games exactly are you talking about? Call of Duty was and still is excellent. Deus Ex IW has been criticised as dumbed down in PC reviews. Halo has generally been looked at as mid 80%'s in reviews (because its getting on for two years out of date).

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Sorry to give you the impression of lurking you, but that's a silly thing to say.

If a game is designed for quicksaves, it doesn't have the same structure as a game designed with saving points in mind instead.

Maybe not. But I still prefer the option of being able to save whenever I like, for various reasons.

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Cos I'm really not good at games I find myself getting stuck on games that don't allow me to quicksave. Any time I have to repeat the same section only to get killed at the same point each time cos I'm not good really puts me off wanting to carry on. ;)

That's the main reason. The other reason is that I can't play any single player game for more than 15-30mins so if it's a long gap between savepoints (especially as I seem to take ages going through an FPS) I get fed up of playing and want to stop but can't cos I'd lose all my progress, so I'd have to alt-tab out or something.

And the other little reason is that sometimes there are certain points in games that can be really, really fun to play again and again. Little 5min sections that really wow you. That happened to me a lot in Half Life and I was damn pleased Quicksave let me replay those moments straight away.

For me, quicksave lets me enjoy the game more. I'm not too fussed about the challenge of having to make it to a checkpoint without dying. I'd rather enjoy that journey, quicksaving along the way so I can explore everywhere without thinking I better leg it to the next checkpoint, and I can try things out knowing if it all goes wrong I can just quickload and carry on.

Quicksave sure lets me be creative anyway... say there's a scene with a bunch of badguys and without quicksave you manage to kill them all and carry on, which is fine. With quicksave you could save before, go at them, and if you aren't satisfied with how you handled them you can try again, maybe using a different approach.

Sure it could take the edge off of certain games by removing any real challenge, or sense of loss when you die... but that's just the sort of game I like.

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Why? Are you that crap at games?

Soong probably just wants to play the game the way that he would like to play it. For what it's worth, I agree with him.

I'll wait to see what other mags give the game. It seems that every FPS which gets released on the PC these days gets reviewed as 'The Best Thing Ever'™ and a couple of months down the line is revealed as little more than average.

Unfortunately, that comment is very accurate. That's why I don't really trust game reviews anymore. Examples:-

PC ZONE............Unreal 2 (94%)

PC GAMER.........Jedi Knight 2 (92%)

Clearly, the above two scores were deduced when copious amounts of alcohol, butane and Christ knows what else were flowing through their veins.......

Come on PC game reviewers, let's have a few more realistic review scores in future.

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Soong probably just wants to play the game the way that he would like to play it. For what it's worth, I agree with him.

So long as there are a fair number of checkpoint saves, then Far Cry could have the perfect balance. Games with scrooge like checkpoint availability or just end of level saves are a nightmare whilst quicksaves can just make the experience less immersive. So lets hope for regular checkpoint saves that don't overwrite earlier checkpoint saves.

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So when Quicksave is there, people moan, when it isn't people moan. ;)

I don't see why people moan if there is quicksave. Surely they could then make it so the 'checkpoints' are where they see appropriate?

Unless they don't have the willpower to keep away from quicksave every 2mins.

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Lots of things about quicksaves

Fair point. I understand you fully, but it just happens that it can break the flow and that a fair amount of games "need" to be played without quicksaves.

Of course the design must be perfect for this to work. Apart from Halo, PoP springs to mind - and how I wished yesterday to quicksave after being killed for the 34th time by respawning ennemies.

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Soong probably just wants to play the game the way that he would like to play it. For what it's worth, I agree with him.

Unfortunately, that comment is very accurate. That's why I don't really trust game reviews anymore. Examples:-

PC ZONE............Unreal 2 (94%)

PC GAMER.........Jedi Knight 2 (92%)

Clearly, the above two scores were deduced when copious amounts of alcohol, butane and Christ knows what else were flowing through their veins.......

Come on PC game reviewers, let's have a few more realistic review scores in future.

Or, hey, maybe those scores reflect the reviewers opinions.

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Tadge biased there I think? What PC games exactly are you talking about? Call of Duty was and still is excellent. Deus Ex IW has been criticised as dumbed down in PC reviews. Halo has generally been looked at as mid 80%'s in reviews (because its getting on for two years out of date).

Heh, probably being a wee bit harsh, agreed. I think that what I'm really saying is that after the whole Halo business, there has been some temptation by magazines to big up big PC FPS releases, whilst giving anything that even remotely set foot on a console slightly lower review scores than they would if it had originally come out on the PC.

To be honest, there have been very few poor FPS games released on either PC or console recently, just far too many games which are relatively standard fair. I agree that Call of Duty is a decent enough game, but quite honestly, it felt so very similar to Medal of Honor that I couldn't be bothered to play it much.

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