Jump to content
IGNORED

Why Did They Do That?


squirtle

Recommended Posts

which is precisely the reason my EA comparison here holds weight :(

That's ICECOLD, by the way... all caps *waves fist* :(

I agree with you, ICECOLD ( :o ). The EA comparison is exactly right. But didn't sega say they wanted to get EA's crown as the biggest 3rd party Devco in the world? Looks like the is the only way they could do it was by copying them.

Link to comment
Share on other sites

Alright, alright, alright, alright, alright, alright, alright, alright, alright, alright, alright (now ladies...)

"Shake it, shay, shay, shay shake it, shay, shay, shay shake it, shay shay shay shay shay, shake it like a polaroid picture"?

:(

Link to comment
Share on other sites

"Shake it, shay, shay, shay shake it, shay, shay, shay shake it, shay shay shay shay shay, shake it like a polaroid picture"?

:(

And so forth-tacular.

But, back on topic, why did they put 'that ruddy shark level' in Gitaroo man? Defense only dulls. And it's too hard on Master mode.

Link to comment
Share on other sites

ooh, I have another one... though I'm undecided whether to say it, as I fear I may be shot...

Zelda - Cel shading... why?!?

the original "realistic" (for want of a better word) Spaceworld demo seemed a much more logical progression from the N64 games graphical style to me, and far more impressive in my own contemporary "next gen" tastes.

*Runs and hides* :(:o:(

Link to comment
Share on other sites

I agree with you, ICECOLD ( :( ). The EA comparison is exactly right. But didn't sega say they wanted to get EA's crown as the biggest 3rd party Devco in the world? Looks like the is the only way they could do it was by copying them.

I know, I remember well the EDGE issue which carried Sonic's visage on the cover and read Dreamcast: Dead. Sega: Unstoppable, and described how SEGA were now to "be feared" and that they were gunning for EA.

At the time I believed it would mean a move away from Soulless cliche-ridden repetition-fests of EA titles into the bright, vibrant and innovative world of SEGA's Dreamcast produce. It would appear I was naive, as the opposite seems to be coming to pass, and they have adopted a "can't beat em, join em" attitude.

Suffice to say, I never though it would turn out like this :o

Link to comment
Share on other sites

But it may be a good thing too. If they have to produce a few mass market titles that sell well, then at least they will have the funds to produce some of their trademark quirky stuff. Let's face it, Sonic Team have just released Puyo Pop Fever as well (and on the DC in Japan) so they're hardly caving in to mass market demands. What sega need are the big hitters that EA enjoys to allow it to continue making the Puyo Pops, Super Monkey Balls etc etc.

And where is Sega Rally 3?

Link to comment
Share on other sites

And so forth-tacular.

But, back on topic, why did they put 'that ruddy shark level' in Gitaroo man? Defense only dulls. And it's too hard on Master mode.

Naaah. That isn't tough. It gets a hell of a lot tougher but I won't allow anyone to come up with any design flaws for that game...there aren't any.

If anything the dualshock isn't quite up to the job with it's silly wobbly sticks.

Link to comment
Share on other sites

Err, hello? Shark level? The shitty button-mashing section?

Pointless and annoying!

Hello! I was talking about the game as a whole.

It's only button mashing if you don't know how to do it properly! I can accept people may find it tough but it's no design flaw.

As pointless and annoying as the rest of it really; in my view, not at all. You don't see the same accusations being levelled at the legendary Theme bit which is just guitar bits.

Link to comment
Share on other sites

As pointless and annoying as the rest of it really; in my view, not at all. You don't see the same accusations being levelled at the legendary Theme bit which is just guitar bits.

Legendary theme bit = perfectly do-able guitar-based relaxing section.

Shark bit = hand-destroyingly difficult wind-up moment.

It just sticks out miles. The difficulty goes way up just for that level, then relaxes back down.

IMO, naturally.

Link to comment
Share on other sites

Legendary theme bit = perfectly do-able guitar-based relaxing section.

Shark bit = hand-destroyingly difficult wind-up moment.

It just sticks out miles. The difficulty goes way up just for that level, then relaxes back down.

IMO, naturally.

Fair enough and I would be inclined to agree with you that in Normal mode it is a bit of a difficulty jump. In Master mode though it's about right...I mean it's all hand-destroyingly difficult by this stage. :unsure:

Link to comment
Share on other sites

Fair enough and I would be inclined to agree with you that in Normal mode it is a bit of a difficulty jump. In Master mode though it's about right...I mean it's all hand-destroyingly difficult by this stage. :P

Ah, yes... normal goes like ___/------/``````\-----/``````

And Master is more _/````````````````````````````` :unsure:

Link to comment
Share on other sites

PES 3. You lose control of the player when the keeper gets hold of the ball. They then tend to stand still in the area for a few seconds while the keeper hoofs the ball upfield. If you then manage to return the ball quickly they are pulled up as offside because the AI hasn't moved them back onside yet! You didn't do this in ISS 98, why do it now!

And making the goalkeepers incapable of saving any reasonable header no matter how close it is to them.

Link to comment
Share on other sites

...WHY god why do game implement inventory systems that require you to activate health packs... I'm sure that someone has mentioned this already but I don't have the time or the bandwidth to trawl through this topic, but I have to get this off my chest.

First and example Freedom Fighters a fun squad based game marred by a clumsy inventory dial... This wouldn't be so bad if the health you picked up got automatically used when you were about to die, but no we want to make the game annoying and frustrating and cause you to waste health by applying health packs early to avoid frustration... Then we want to use a clumsy inventory system so when you desperately trying to activate that health pack in the nick of time you'll get a grenade or the pistol...

Anyway despite this I completed Freedom fighters; however, many times I died with the character holding a health pack ready to apply! Ok so it's over I've moved on to a supposedly superior game in fact the best game on the Xbox at the moment, Ninja Gaiden, which take the inventory system of applying health packs and puts into a pause menu making it infinitely worse than Freedom Fighters... Hmmm I'm a highly skilled ninja with amazing skills but I can’t automatically heal myself when I'm injured. WHY GOD WHY... This is clearly a great game it's quite difficult but I say this difficulty lies in clumsy inventory system for applying health packs and worse still I can't see it getting nay better as the game progresses. I'm hoping that someone here will correct me and say oh there's an automatic apply health pack in NG but I bet there isn't.

Cheers

Quexex

Edit – Fixed numerous typos my ranting rage clearly seriously affected my ability to type and spell at the same time… this may make sense now!

Link to comment
Share on other sites

But it may be a good thing too. If they have to produce a few mass market titles that sell well, then at least they will have the funds to produce some of their trademark quirky stuff. Let's face it, Sonic Team have just released Puyo Pop Fever as well (and on the DC in Japan) so they're hardly caving in to mass market demands. What sega need are the big hitters that EA enjoys to allow it to continue making the Puyo Pops, Super Monkey Balls etc etc.

I wouldn't disagree with you at all... let them go about their business with half-baked moneyspinners, and focus on their more original projects... except that instead of doing it with lesser intellectual property, they've done it with their biggest icon and MY favourite franchise!

Sure, it makes commercial sense, but to the so-called hardcore whom inhabit forums such as this, its critical suicide.

Link to comment
Share on other sites

I wouldn't disagree with you at all... let them go about their business with half-baked moneyspinners, and focus on their more original projects... except that instead of doing it with lesser intellectual property, they've done it with their biggest icon and MY favourite franchise!

Sure, it makes commercial sense, but to the so-called hardcore whom inhabit forums such as this, its critical suicide.

What do you think they care more about? Critical Suicide or Commercial Success?

Link to comment
Share on other sites

Mario Sunshine's blue coins.

And also, why do devs these days seems to think that every game needs some sort of stealth element. I'm crap at stealth unless the games Thief for some reason.

So no more added stealth to games.

:D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.