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Steel Battalion "teach the newbies" meet


Alan Stock

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I got Steel Battalion last week, along with Splinter Cell 2. Now like many fellow forumites who have both games, I fired up Steel Battalion and had no bloody clue what I was doing in the campaign, mech selection and so on. Even though I already know how to control the mech from the first game, the menu and extra parts are all confusing and badly laid out. The manual was useless too at explaining them. When I did get into the game there was horrendous lag, I couldn't seem to communicate with my teammates because I didn't know how, and I had no idea what I was doing basically. So I turned it off and have been playing SC2 ever since.

I know there's quite a few of us who have had the same experience. U1 I know feels the same way and we thought it would be cool if say about 6 to 10 of us met up on LOC for some battles so some more experienced forumites could show us the ropes.

Would anyone be up for that? We were thinking about early next week, in the daytime/evening as for a lot of people its the holidays. Hows about it, lets all finally get into the game!

Edited by Alan Stock
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I feel exactly the same way you do. I have played the first game (albeit only up to mission 4) but I fully understand the mech controls, I just don't understand how the campaign mode works with the the amount of turns, the sides you choose, the missions that are available its all very confusing and the manual does not help. So I'm up for going through it all whenever you guys are ready.

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The manual does, er, kinda help. Basically, there's very little to it.

A game turn takes place over a week of play. At the end of a turn, individual stats are totalled up and areas are won/lost, etc... all you have to to is win campaign battles.

Players create a pilot and enlist in a waring faction. The two from the first game are in; HSD and PRF (the "good guys"), in addition to RB (new, small faction) and JAR (freelancers). Apart from JAR, who can join every game going, and play for either side, you pick a battle using Optimatch or whatever for your side and play...

OK, in a mission, you have a set objective to meet - the info is listed in the mission stuff on the left hand side (assuming you're in a lobby now). This usually involves capturing bases, destroying other VTs and generally being a ninja about the whole thing. When the game starts, you pick a spawn point, start the VT and go kick arse.

Your team has a total of supply point which increase (or decrease) depending on what happens in game. Capture a base and your points go up, opponents down. When the bad guys points hit zero, you win ;) Points are gained by destroying/capturing VTs, buildings or whatever is listed in the mission objectives. You can lose points for respawning, if you have the VTs available (hint: don't buy just one VT, buy three or four).

That's about it really. Comms in game work like the first title - you want to talk to another VT? Then dial them in and free comms 1. Cut 'em off by hitting comms 2, etc... Comms channels are the same as the order of players. Say you're third in the list, then you're on #3, host (assuming first position) is #1, etc...

You'll still need to play to get the hang of it, free battles is the best bet. I'll be on most nights this week so come join in if you like :P

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I've got Garpikes if anybody wants, beats JARs hands down. Bang Needles are great! :huh:

Also, I forgot to say that you just can't join whoever you feel like as the game attempts to maintain some balance between sides but you CAN change sides twice per turn. I haven't left HSD yet, I'm enjoying raping PRF guys too much :(

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I've got Garpikes if anybody wants, beats JARs hands down. Bang Needles are great! :huh:

Also, I forgot to say that you just can't join whoever you feel like as the game attempts to maintain some balance between sides but you CAN change sides twice per turn. I haven't left HSD yet, I'm enjoying raping PRF guys too much :(

oh definitely some mech touching in the offing then, try my Jar C with the Cutting Boom and compare it to the bang needle

To any new people reading this, the Cutter and the needle are both close combat weapons both renowned and feared and both are unique (ish) to these mechs (I say -ish- as another Jar mech has the Cutter on it)

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Aye, the NS-R. I know how devastating the cutter can be, both N and C are in the first game. Looks meaty too, all those spinning bits :( The comedy value of the BANG-n can't be beat, imho :huh:

Can't remember which JAR I have, I think I got an N so yea, I'll touch ya C if you don't mind :P

Some others I have (IIRC): Behemoth, Sheepdog, Blade, Vortex, Scare Face/A1/II, m-Vitzh, Vitzh and Maelstrom.

Edited by magic l0rd
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Aye, the NS-R. I know how devestaing the cutter can be, both N and C are in the first game. Looks meaty too, all those spinning bits :( The comedy value of the BANG-n can't be beat, imho :huh:

Can't remember which JAR I have, I think I got an N so yea, I'll touch ya C if you don't mind :P

You see this is what scares me. I have absolutely no idea what you two guys are on about :lol:

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Come play then dude, get me on your friends list and we'll do some free battle tonight so you can play around :huh:

(there is usually lots of touching, don't tell anyone!)

Ive gotta buy the game first. :(

But I should be up and running either over the weekend or early next week.

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You see this is what scares me. I have absolutely no idea what you two guys are on about :huh:

Its' subversive code, steel battalion isnt really a game, its a front for an international terrorist organisation planning to bring down western governments and replace them with a global theocracy based on the principles of fear, hate and pizza

preferably with anchovies and chillis

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...................

That's about it really. Comms in game work like the first title - you want to talk to another VT? Then dial them in and free comms 1. Cut 'em off by hitting comms 2, etc... Comms channels are the same as the order of players. Say you're third in the list, then you're on #3, host (assuming first position) is #1, etc...

.......................

I get confused with the roles of tuner dial and the communciations buttons. Why doesn't the 'Tuner Dial' have numbers? When the light lines up with the small lines does that mean anything? I never got past mission four in the first game so never used the comms.

This game makes me feel lost :P

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Everyone remind me I owe taiAtari his Blade back.

Did anyone else get the "You cannot play campaign at this time" message after you left?

Edit: Sorted now, and I even gave his insignia back

Edited by Halonic
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Did anyone else get the "You cannot play campaign at this time" message after you left?

Yup for some strange and bizarre reason. :P

Thanks for hosting I actually had a decent game, managed to destroy 4 people and only die twice. Boo-ya :( .

Tomorrow night awaits. oh yes, give Atarian his blade back. :(

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What faction are you all aligned with (talking the talk here)? I'm with PRF having already switched a couple of times. Anyone fancy some campaign mode tonight? It would be good to have some all Brit matches to keep the lag at bay.

Reto: use the xbox controller to access the friends list.

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Yeah I got my Blade back...bloody crisps and candy wrappers all over the interior and scratches on the paint. If anyone wants to touch a Blade, Prominence M1, Decider Volcanic or Scareface just add me and send me an invite to a chatroom. Gamertag Atarian. This game is great and can use all the new blood, first time in years I can't wait to get home for a game.

I'm still crap though, I'm just not sneaky enough and the turning circle of my VT's would make an articulated lorry look nimble. I'm takeing a liking to the quick VT's like the falchion and the blade, just run towards the enemy at full tilt, fire frontal, give them a broadside and hope your tender backside is out of range when they've managed to turn. If your teammates followed and checked out the live cam they should be able to catch the enemy trying to turn to target me and slaughter them (well that's the theory....;).

Keep in mind that you soon won't be able to switch sides, to avoid people going over to the winning team before the end of the round.

Edited by taiAtari
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I get confused with the roles of tuner dial and the communciations buttons.  Why doesn't the 'Tuner Dial' have numbers?  When the light lines up with the small lines does that mean anything?  I never got past mission four in the first game so never used the comms.

This game makes me feel lost :(

It does, kinda. The position at 9 o'clock is #1 (it's really zero I think, doesn't matter though), so that'll talk to the first guy. Next 'notch' is #2, etc... if you have it wrong, no comms lights are lit, so keep dialing ;)

"You cannot play campaign at this time"

This is the server reset, happens every day at around 9:30-ish in the UK. It's down for around 10-15 minutes while resupply takes place. You'll notice games dropping off as the day approaches this time, some people joining chat and not accepting invites (soz, VP :P ). Get in as soon as possible after reset and you'll grab some limited supply VTs (e.g. Maelstrom, etc..)

I'm still crap though, I'm just not sneaky enough and the turning circle of my VT's would make an articulated lorry look nimble. I'm takeing a liking to the quick VT's like the falchion and the blade, just run towards the enemy at full tilt, fire frontal, give them a broadside and hope your tender backside is out of range when they've managed to turn. If your teammates followed and checked out the live cam they should be able to catch the enemy trying to turn to target me and slaughter them (well that's the theory.....

I've played a few games with you, you're not bad. That tactic is pretty bad though (imho), and any class 1 driver will tell you that articulated lorries are pretty nimble (they can turn 360 on the spot) :D Somebody tried your tactic on me last night, saw him coming and hit the brake, put it in reverse and spun the VT on the spot... just waited for him to sail past. He didn't quite make it past me; I think he panicked a little and tried to steer around me, I sidestepped and he crashed into the back of my VT. A couple more side steps and back pedalling put me behind him just as he stood up; you should know the rest ;)

Another good one is laying mines behind you, so they go running into them as they pass :P Ooh, another is to actually side swipe them as they pass; it's easy to dodge a frontal attack, so correct timing will put you in a good position to side step back into their line or into the side of 'em. I've done this a couple of times too, works well against light VTs.

Edited by magic l0rd
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I've played a few games with you, you're not bad. That tactic is pretty bad though (imho), and any class 1 driver will tell you that articulated lorries are pretty nimble (they can turn 360 on the spot) ;) Somebody tried your tactic on me last night, saw him coming and hit the brake, put it in reverse and spun the VT on the spot... just waited for him to sail past. He didn't quite make it past me; I think he panicked a little and tried to steer around me, I sidestepped and he crashed into the back of my VT. A couple more side steps and back pedalling put me behind him just as he stood up; you should know the rest ;)

Another good one is laying mines behind you, so they go running into them as they pass :P Ooh, another is to actually side swipe them as they pass; it's easy to dodge a frontal attack, so correct timing will put you in a good position to side step back into their line or into the side of 'em. I've done this a couple of times too, works well against light VTs.

Well yes, it's not a very good or sophisticated tactic, but it seems to suit my meagre skills more than a straight shoot out or an ambush. And a major part is diversion, if you turn to track/kill me, my teammates following in slower and more heavily armed VT's might catch you with your pants down so to speak.

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