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Galleon


BubbleFish

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Poet, why believe people you know and not the ones you do not know? Is it that you don't want to hear that Galleon is not very good to say the least?

The last thing I want you to do is believe me on my word, but I find Galleon not good for several reasons. Reasons I have already told you in other Galleon threads. Fair enough, I have not played the 100% finished build, more like the 98% one but the overall game exprerience is exactly the same. And that experience is terrible is you ask me.

Graphics, sound, replay value, multiple characters - the hell with it. I couldn't care less about the visual style of Galleon. Sure it looks weird but not bad. It fits perfectly in the style of the game.

But what I do care about is the overall feel of the game. Galleon is wáááy to polished (walk and in 99% you just cannot make a mistake like walking of a ledge. Hell, you just steer to the point you want to go and the hero walks the perfect path!), and 'old' gameplay ingredients were redone without a good reason. Hooray for creativity, but it must serve a purpose. Inventing 'new' gameplay thingies just for the heck/fun of it is a waste of time if you ask me. And galleon is full of these thingies (see other galleon threads).

The team did too much thinking. 'What else can be redone? Ah yes, thát!' The result is a game filled with nice ideas that serve no purpose, or are so creative that I love the 'old' gameplay thingies (walk over a small ledge and steer very carefully) even more.

But that's just me.

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Where did that come from?

It's a quote from somewhere, meaning that they're bisexual cos "you"* ain't enough for them.

But I forget where it came from. Probably a news story from time ago.

Or Trisha 8)

* not "you" you, if you get me

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Poet, why believe people you know and not the ones you do not know? Is it that you don't want to hear that Galleon is not very good to say the least?

It's not a case of belief; it's a case of who's point of view I have more trust in.

This is, of course, nothing to do with the C&VG review, which I trust about as much as a Spanish whore with a bag of coke professing she's looking for love.

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This is, of course, nothing to do with the C&VG review, which I trust about as much as a Spanish whore with a bag of coke professing she's looking for love.

My mother was a Spanish whore with a bag of coke, you insensitive prick!

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This is, of course, nothing to do with the C&VG review, which I trust about as much as a Spanish whore with a bag of coke professing she's looking for love.

I'd trust her more than the one without the bag of coke.

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I'm absolutely gobsmacked at both the score and comments.

The only positive comments I've heard from people are the ones coming from those who have played the game for about 10-20 mins. It's certainly impressive for that amount of time.

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walk and in 99% you just cannot make a mistake like walking of a ledge. Hell, you just steer to the point you want to go and the hero walks the perfect path

Sounds good to me! I like the idea of swinging round like a monkey, I imagine it would increase the pace of the game, a good thing in my mind.

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walk and in 99% you just cannot make a mistake like walking of a ledge. Hell, you just steer to the point you want to go and the hero walks the perfect path!

In fact, as I understand it, you can either walk or run. If you walk then you can't fall, your "hero" makes sure he doesn't lose his footing. However, if you run, which you need to do to do the more outlandish tricks, then you can fall.

Isn't this just the evolution of the Tomb Raider control system but just done much better?

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In fact, as I understand it, you can either walk or run. If you walk then you can't fall, your "hero" makes sure he doesn't lose his footing. However, if you run, which you need to do to do the more outlandish tricks, then you can fall.

Spot on!

But why run when you can walk? Why look for danger when you can easily avoid it? Why play on the edge of death (=ledge) when you can wálk over it, without having to worry about death, dying or falling (or a timelimit). It dullifies (?) the adventuring. Isn't walking small ledges what makes a adventure game a adventure game? Adventuring with the 99% assurance you can't die from making a misstep is dull, boring and brainnumbing.

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Spot on!

But why run when you can walk? Why look for danger when you can easily avoid it? Why play on the edge of death (=ledge) when you can wálk over it, without having to worry about death, dying or falling (or a timelimit). It dullifies (?) the adventuring. Isn't walking small ledges what makes a adventure game a adventure game? Adventuring with the 99% assurance you can't die from making a misstep is dull, boring and brainnumbing.

What? All 3d adventure games since tomb raider have utilised this system. Even Zelda does. If you fall off a ledge, Link flips and grabs it allowing to pull yourself up. Legacy of Kain and Prince of Persia employ a similar technique as do most platform games these days. I would imagine that later in the game there are sections where speed is of the essence and thus running through dangerous caverns will have to be done. Lord, if this is the only criticism you can come up with, I can only imagine that it's very good at everything else and you haven't played a 3D adventure game in the last 8 years!

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Spot on!

But why run when you can walk? Why look for danger when you can easily avoid it? Why play on the edge of death (=ledge) when you can wálk over it, without having to worry about death, dying or falling (or a timelimit). It dullifies (?) the adventuring. Isn't walking small ledges what makes a adventure game a adventure game? Adventuring with the 99% assurance you can't die from making a misstep is dull, boring and brainnumbing.

Out of interest did you like PoP cause as I remeber thats what happened in that. Take things carefyully and the Prince would grab the ledge if he fell, try to do it quicker and he would fall, and in that you could even rewind time which made it even easier so I presume that you hated that.

EDIT: Damn beaten to it.

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I'm not talking about grabbing a ledge, I'm talking about that you just can not walk off the ledge. You just can't.

If the AI grabs the ledge automaticly (zelda, mario etc) it still gives yóu the feeling you did something good. Something that prevent a certain death. In Galleon you can walk and NEVER fall of a ledge. Or run and then the AI will grab the ledge in case you fall off. See the difference?

It's the same as a invisible wall to me. "Hoho, hold on sir. You are not allowed to go here. There is no sign that tells you that, but let me introduce myself - the invisible wall". In Galleon it's the same, the invisible wall prevent you from falling when walking (not running, mind).

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I'm not talking about grabbing a ledge, I'm talking about that you just can not walk off the ledge. You just can't.

If the AI grabs the ledge automaticly (zelda, mario etc) it still gives yóu the feeling you did something good. Something that prevent a certain death. In Galleon you can walk and NEVER fall of a ledge. Or run and then the AI will grab the ledge in case you fall off. See the difference?

It's the same as a invisible wall to me. "Hoho, hold on sir. You are not allowed to go here. There is no sign that tells you that, but let me introduce myself - the invisible wall". In Galleon it's the same, the invisible wall prevent you from falling when walking (not running, mind).

So precisely like Tomb Raider, Legacy of Kain, POP (IIRC). As for Zelda, Sphinx et al, it's exactly the same thing. If you walk you can't fall off a ledge because you grab it and haul yourself back up. You, as a player haven't done anything good. This just eliminates that pointless pause in gameplay. It's not an invisible wall as I imagine if you ran at the ledge you would fall off. This is just using the age old method that if the player is walking they're doing it to be careful so the game ensures that you won't fall off when trying to get to the edge of a ledge. If you think it's counter-intuitive then why don't you run at the ledge instead. What's stopping you?

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I think this is going nowhere :P

I hope you all enjoy Galleon. I just can not explain why I do not like the game. I can go on and on about what Í think is flawed but that's useless :P

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I think what df0 is trying to say is that when you walk towards a ledge in Galleon, your character just hits an invisible wall instead of tripping and hanging off it, whereas if you run towards it, the character will try to hang on.

Or maybe not. I don't care either way. :P

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I think what df0 is trying to say is that when you walk towards a ledge in Galleon, your character just hits an invisible wall instead of tripping and hanging off it, whereas if you run towards it, the character will try to hang on.

Or maybe not. I don't care either way. :P

10/10

Why didn't I told it like that :P

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df0, you ask why run? Well, I thought one of the gameplay aspects of Galleon was that you could only do certain things when you run. When you run, you get faster and faster and can jump futher, climb higher, use more devastating attacks.

I haven't played the game so this is based on what I've seen written about it but isn't that the point of running?

With regards to falling off a cliff, I don't know about you but I normally don't walk off a edge rather than walk off and then just manage to hang on before plummeting to my death. Perhaps I'm just a wimp, though.

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I doubt you're a wimp, but I do suspect you of having ties with Confounding Factor :P

I just don't like the fact that the game holds the characters back when he's close to an edge. And I really dislike the fact that the character just has to look at the point he want to go to for the game to guide him there.

But then again, I adore Maximo so what do I know about 'modern' platformers ;)

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I doubt you're a wimp, but I do suspect you of having ties with Confounding Factor ;)

No, but as I said in the beginning I do have shares in SCi so I do have a vested interest.

However, I'm trying to be objective because if the game's a dog I'd rather know now than find out when it comes out.

But my question about the running stands. Don't you get more "powers" the longer you run - jump further, climb higher, have more devastating attacks and so on? I thought that was on the of the main gameplay features of Galleon.

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