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Attract sequences


Caleb Newcastle

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It's not a major niggle and it has no relevance to how good an actual game is but what the fuck is up with games today having attract sequences that are literally just commercials for the game.

And before any of you wise asses start up; I know the point of an attract sequence is to get you to play the damn thing (or at least it was back in the days of the arcade) but recently I've been noticing that more and more titles just appear to slap on the same fmv of random clips they'd been using as promotional material for months. Sometimes even with promo slogans such as "Co-operative play!" "Fantastic weapons!"

How interesting... It's not like I just spent £40 on your fucking game. Stop whoring it and impress me.

Halo is a prominent offender. Great title screen. Haunting music. And then... an E3 show reel in grainy low quality-o-vision. Same with KOTOR. Contrast it with stuff like R-Type Final or MGS2 where the developer has obviously gone out of there way to make you go "ooh" before things start.

Anyway. Rant over. All I'm saying is: game demo and attract sequence? Keep them separate you cheap bastards.

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Yes but it's kind of a gaming convention isn't it?

Like Cannon Fodder playing "War ain't never been so much fun"

Or the briefing/submarine bit in MGS Twin Snakes.

Or Lance and Bill saying "Let's attack aggressively!" in Contra III.

They've always been there. They're now shit. It's a lament over presentation.

Eg. Halo's actual intro was alright but it would've been much cooler if they gave you some kind of history to the conflict, or glimpses of Spartan's in development when the game booted up/you left the title screen alone for a while...

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All FMV is shit. It adds nothing to a game and wastes money, esp if the games got a decent graphics engine (like Halo)

If no expense was spent on bollocks like this and the crap music to the crap football games, games would be cheaper.

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Yeah, I get your point. I think Soul Calibur II does it very well for example. Got some FMV outlining the 'story', show some battles and then the main screen again.

Exactly. Soul Calibur 2's is great example. A bit of "fuck me, that looks awesome" a dash of "what the fuck happened to Taki's yabs" and some awesome music to get you stoked. Makes you feel like you're about to play something special.

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I quite like the sort of attract sequence in things like RTSs and God games where the camera floats majestically over the game world, taking in the scenery, unit types, buildings, all going about their business.

And Soul Calibur's martial arts displays! ;)

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I sometimes leave the SSX3 one on in the room when I'm not even playing, just because it looks cool when people walk past and look in.

Exactly how many people walk by and look in your room?

Where's your room? Piccadilly Circus?

;)

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A game should use its graphics engine to show itself off, as arcade games (nearly) always did.

Theres so much more scope. You can place cameras in random places (like the mountains of SSX for example) and really show off. FMV doesn't do it justice.

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All FMV is shit. It adds nothing to a game and wastes money, esp if the games got a decent graphics engine (like Halo)

The attract mode in Halo is all in-game footage. I assume it's done for when a game is shown off in shops to 'attract' would-be buyers. That Halo attract mode was on a thousand demo pods around the world.

A lot of DVD’s do the same thing, with the menu showing you all the good bits before you’ve even pressed start.

That’s my only gripe with it - It ruins the future surprises of the game. I knew Halo had flying vehicles and snowy levels just by watching that movie.

However, Tony Hawk’s Underground has a great attract sequence showing (what I presume are Neversoft Tester’s) cruising around the levels pulling off insane combos the likes of which I’d never imagined.

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I can remember liking the attract sequence to "Parallax" on the commodore 64. It was really odd and hallucinagenic and I hadn't seen anything quite like it at the time. But surely the only need for spectacular attract sequences is in demo pods and arcades. Its not like it makes any difference when you're actually playing the game.

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It's not a major niggle and it has no relevance to how good an actual game is but what the fuck is up with games today having attract sequences that are literally just commercials for the game.

And before any of you wise asses start up; I know the point of an attract sequence is to get you to play the damn thing (or at least it was back in the days of the arcade) but recently I've been noticing that more and more titles just appear to slap on the same fmv of random clips they'd been using as promotional material for months. Sometimes even with promo slogans such as "Co-operative play!" "Fantastic weapons!"

How interesting... It's not like I just spent £40 on your fucking game. Stop whoring it and impress me.

Halo is a prominent offender. Great title screen. Haunting music. And then... an E3 show reel in grainy low quality-o-vision. Same with KOTOR. Contrast it with stuff like R-Type Final or MGS2 where the developer has obviously gone out of there way to make you go "ooh" before things start.

Anyway. Rant over. All I'm saying is: game demo and attract sequence? Keep them separate you cheap bastards.

It's easy to put together a "low quality vid", and it can run during demo loops (so it can be on in shops etc).

Put it this way. Would you prefer a super game demo, which takes ages to put together and debug, or a video which takes a couple of days.

Enjoy the game man! More resources which go towards that, the better.

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Of the two games that I finished over the last couple of days, Ninja Gaiden and Freedom Fighters, I would say that FF has a great attract sequence that I could watch again and again, whereas NG's is pretty tedious. It even makes it look like Ryu can't hold the Dragon Sword properly!

'Transcending history, and the World...' SC2 on the other hand is the god of intro movies!

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Look at driv3r.

It cost a bomb to render that stuff, get them voice-overs, etc.

You watch them once. Remember that, because much of your cash is going into that intro. Its pure wastage.

Your paying for throwaway media.

For example - a company could add some shit hot movie intro to some basic Mr Driller style game. Now if the game is good, fine, but the game could still be good, sans intro and you could pay less.

I think thats a valid point with the way certain companies spend shitloads of cash on what are effectively shite movies.

Storylines that you've seen better served as a real movie but split into any given game, to make you the player feel part of it.

Fuck, i'm gonna take this to RSC! ;)

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