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Super Mario World


Kyoshiro

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For some reason I never really played a 2D mario game properly and only really started with Mario 64 which is one of my favourite games. Nothing changed when I got it on GBA but I never played games on it much due to the nature of the godawful screen not letting me get into the games properly.

However having only just gotten an SP I started playing Super Mario World again and in the last few days I just can't put it down! It is an absolutely brilliantly designed game with a tighter focus than Mario 64 or any 3D game can ever hope to have. Its kinetic thrills are a joy to experience over and over as you repeat the same level yet again until committing every little bit to memory for a smooth and satisfying run-through where every death results only in frustration at yourself not the game, whose logic is faultlessly consistent throughout.

It's amazing. It reminds me of why I started playing games in the first place :) This isn't nostalgia, like I said I never really played mario before 64.

What games do the same for you?

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Speaking of Super Mario World, I was just watching the Super Mario Bros. show on that POP+ channel, and it's bloody funny. Nice use of the sound effects from SMW.

yeah i saw "half" of one, where bowser kidnapps princess and mario and luigi jump down into the haunted house and yoshi is running away and some little man appears (wtf). Yoshi looks so retarded, and his voice is grating..

Freakily, this is the last episode i saw back in 1993!!

I have a load of the Mario cartoons on official VHS, havent watched any though really.

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It's a purely incidental thing to be honest, because I'm well past the days where I would binge-game, not to return to my console for months because of some damn woman. :)

The one that stands out in my mind is probably the Dreamcasts finest hour. I was 17 at the time and I'd been too busy chasing the gurlies to bother with silly games; fortunately (or not, at the time) my grandparents had died within weeks of one another and the inheritance came through - £50, all for Preacher.

Having realised I'd bought all the clothes and toiletries I'd ever need for opposite sexulation of females, I thought I'd try and incorporate gaming into this most superficial of lifestyles I'd created for myself. I pop down to GAME and at the price of £40, bought the mighty Soul Calibur, not really prepared for the impact it was due to have.

After seeing the intro, the gamer in me started knocking on the door. Vibrant colours, unbelievable real-time graphics - I was convinced at this stage that FMV was going to be a thing of the past. After I'd finished reeling from the intro, I start the game proper and get stuck into the story mode straight away.

Fucking crikey. I was hooked for the next 4 days on this bitch, completing missions and unlocking gallery pictures and new weaponry. I'd never played a game with this kind of genuinely impressive longevity, the kind that saw me almost completely mesmerised by the task at hand. It didn't even matter that some of the missions were a bit samey, because it was so visually lush and vivid that for the first time in god knows how long, I was genuinely in awe of a video game, like you'd be if God popped his head into your room when you were havin' a cry to the sounds of Radiohead...or something B)

Soul Calibur, for me, was a defining moment: it was the first time I was truly astounded by a game on almost every level, and almost certainly the first time I'd been pulled back into gaming by a game, and not by the lack of anything else better to do.

For that, Namco have my eternal respect. :(

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Yes, I think Yoshi's Island is the better of the two.

Nah, Yoshi's Island doesn't have the freedom or the variety of SMW. There's nothing as rewarding as finding the key and going through the keyhole in SMW. I'll always associate that sound with a feeling of smugness :)

When I was travelling, I had a GBA with Yoshi's Island - a single game to play for months. It was essentially my Desert Island Game. I'd have been much happier to have SMW.

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Nah. Yoshi's Island was gorgeous and unique, but SMW was platform perfection.

What he said ^

Don't get me wrong, Yoshi's Island is an excellent game- but Super Mario World is truly in a league of it's own. YI can be very frustrating at times, whereas SMW is a joy from start to finish. Funnily enough, I started playing through SMW again on my newly modded Xbox yesterday- I absolutely love it.

I also started playing through Sonic 3 & Knuckles- and I finished it in one sitting with all the Super Emeralds :) I couldn't put it down, it's so much fun to play. Of course it's not in the same league as SMW- but it still reminds me why I started playing games in the first place: it's fun.

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Nothing in SMW can compare to the genius that is 'Touch Fuzzy - Get Dizzy' which was both totally unexpected the first time you play it and hilarious for the sound effect that goes with it. Of course when you die because of it the game can become very annoying but it is one of my favourite parts of the game.

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Super Mario World is the best 2D platform game ever made.

It's a tragedy that the 2D platformer hasn't been bettered in over ten years. It's the genius level design, coupled with the wealth of secret routes through the game that made it twice the game that the linear (but beautiful) Yoshi's Island was.

Both great games, but Yoshi's Island isn't as good. Still, it is the second best 2D platformer ever, and that's quite the accolade.

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I know Stroker. I'm now dreaming wistfully at a new Mario game akin to SMW for the GBA.

I mean why the fuck haven't Nintendo got their asses in gear and actually been creative with Mario platforming in the last 5 years or so? Depressingly, it's because they can get away with ports of the original Mario's.

Yes, you can have your MArio RPGs etc but its not pure Mario is it.

Bah. I'm annoyed.

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I know Stroker. I'm now dreaming wistfully at a new Mario game akin to SMW for the GBA.

There's a new 2D Mario game coming to the DS, will that do?

Can't wait for another Miyamoto 2D platformer, personally. The DS will be worth it for just the PROMISE of this alone.

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SMW - Chocolate Island 3.

I just can't remember how to do it!

I complete the level and it loops me around in a circle on the map.

Been stuck here for months on the GBA Version...

Strangely, I remember completing the SNES version easily back in '92

;)

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SMW - Chocolate Island 3.

I just can't remember how to do it!

I complete the level and it loops me around in a circle on the map.

Been stuck here for months on the GBA Version...

Strangely, I remember completing the SNES version easily back in '92

;)

I think you have to have the cape and then when you get to to exit you are normally going out of you fly to the right to find the other exit.

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There's a new 2D Mario game coming to the DS, will that do?

Can't wait for another Miyamoto 2D platformer, personally. The DS will be worth it for just the PROMISE of this alone.

From what i saw of the E3 demo, it look like Super Mario Bros but with extra graphics tricks like giant Mario and giant Goombas.

Nothing necessarily wrong with that, but i hope Nintendo finally take the opportunity to create some new level layouts.

I mean, if a homebrew coder can create a Mario "remix" http://www.rllmukforum.com/index.php?showtopic=49119 why can't they?

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Super Mario World is the best 2D platform game ever made.

It's a tragedy that the 2D platformer hasn't been bettered in over ten years. It's the genius level design, coupled with the wealth of secret routes through the game that made it twice the game that the linear (but beautiful) Yoshi's Island was.

Both great games, but Yoshi's Island isn't as good. Still, it is the second best 2D platformer ever, and that's quite the accolade.

Yeah. Ages ago someone posted a topic asking which genres have reached their pinnacle. I think 2D platformers reached a pinnacle with SMW. I just can't see anyone ever making a better one.

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smw is my fav game of all time.

ive completed it a number of times but never got all 96 exits.

i currently have 92 on my gba version :o

id love a remake of this game, still 2d but 3d characters :o

:D

How can it be your fave game, yet you've never found all the exits? :o

I found all the Dragon Coins on all but about three levels, then I left my GBA and all my games on the train. ;)

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