roadkill Posted July 27, 2004 Share Posted July 27, 2004 If you want to make Z-list movies, that's what you do. It's well known practise! Filmmakers do utterly sensible things like ignore anything outside of shot, apply makeup to furniture etc. When you actually look into film production you realise that all the clever stuff is done in post, be it effects or editing. Pixar are notorious for having films that test really badly, and need recutting into shape. David Lynch is notorious for effectively shooting randomly and turning it into a story later. This whole "post" stage is impossible with games, you're better off starting from scratch again, which is exactly how Nintendo are rumoured to work. Any programmer will tell you that without users programming is dead easy. The moment you have some absolute idiot playing around your complexity shoots through the roof. In film they're dealing with finite data sets, still big, but ultimately finite. These days the overlap between games and film is very real. I've met ex-Renderware staff that worked on the last Harry Potter for example. Link to comment Share on other sites More sharing options...
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