roadkill Posted July 28, 2004 Share Posted July 28, 2004 Correct.But that's not why you'd produce it. But then you're not evaluating if the game is fun, but whether it looks good. This is exactly why the industry produces so many soulless graphic demos. When the little reels get made absolutely no consideration will be put into how to play it, because this means nothing to the person watching, compared with how many fancy effects you've used, and whether your art team can use Maya's dynamics systems. What the game actually is is only considered afterwards. Link to comment Share on other sites More sharing options...
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