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Most Annoying Part In A Game?


Yami Yugi
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Which boss?

I am currently at the end of Xenosaga, and the boss is being difficult (very last fight, btw). It doesnt help that the last save point is 30 mins or so before it - I don't know why designers do this? We can tell it is the end of the game, let us see the finishing line for the love of god!

That boss was a bastard. I eventually just went and got Shion's ultimate attack thing and wiped him out.

The 2nd boss before that was a pain, the robot one with 2 minions. It took me multiple restarts and strategies to kill him. Didn't help that KOS-MOS's X-Buster didn't take anything off him after a while :P

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The most annoying part of any game is almost always the final level. Small, badly designed, and a crappy boss to fight.

Except for REZ. And Ocarina of Time. And Painkiller. And Ikaruga. And so on :unsure:

I'll give you Half Life though. Boy, that was shit.

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The most annoying part of any game is almost always the final level. Small, badly designed, and a crappy boss to fight.

Metroid Prime only has the crappy level (WHY, FISSION METROIDS, WHY). The final battle is absolutely astounding. But why no escape mission after?

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Ahh, yes. I have just thought of the definitive candidate. That fucking jelly baby at the end of Half Life.

WORST.BOSS.EVER.

It really is amazing to think that one of the best PC games of all time has probably the worst finale in the history of the known universe.

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MGS2 - swimming, more swimming, Vamp!, escort swimming, escort, escort swimming, escort.

Ninja Gaiden - fizzy fish.

Splinter Cell - the end of the abatoir level, this game does not have the controls for a shoot out.

PoP - combat/monsters, I liked fighting people at the start.

Ico - combat, I'd kill for a cheat to turn combat off.

Manhunt - the 2nd fridge bit.

Super Mario Sunshine - getting to the top of the ferris wheel, the camera is the main offender.

Pal Metroid Prime - twice as hard. I'll never complete it, or buy MP2.

Wind Waker - start off and greeted with shit stealth.

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PoP: Climbing The Tower Of Dawn. Fantasticly original platformer laid low by deciding to become a very average platformer.

MGS2: The Fortune battle. Why, oh fuck, why... I don't want to dive back and forth for hours!

FF VIII: the forteen bosses you have to beat in the Castle on disc 4. And the 2-hour finale with no save point. Binned.

MGS 1&2: the tortune segments. Turbofire pads at the ready...

Resident Evil (all of them): Hunters and Bandersnatches. I just despise them. They give me the shits.

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Any mission where you have to protect some AI character or similar.

The mission doing this in Otogi was the final straw, the bits in TS2 when you had to protect a character that mindlessly walked through and area regardless of the massive amount of people shooting the shit out of them :|

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Yes. That was quite annoying I did manage it eventually though. I'm now stuck on the mission straight after it. You start in serious rough where you're shot can be anything between 60-100%. You are quite a distance from the hole and have to get it within 10 feet with one shot. To make matters worse you have to curve it through a tiny gap between two huge rocks. You have to do that twice in 10 shots. It's impossible!

It's not impossible, just a matter of luck :D Repeating the shots over and over again in the hope that you get the right percentage to make the shot the required amount of times is the only way to do these. The last mission in that batch is nearly impossible though - a hole in one on a par 3 with a tricky green and varying wind; no two shots are ever the same.

I finally gave up on the first mission in the last batch - you have 5 shots, starting from some 80-100% rough 44 yards from the pin, with a tree directly in your path quite close to the ball and you have to make 3 shots to within 3ft of the pin. No bonus item is worth persevering with that. :unsure:

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Unbearably long intro sequences before you get to the actual game. First the console logo, then the makers logo, them publishers logo etc. Cue we hammering start to try and skip this crap and nothing happens. Rare have a particular problem with putting a stupid animation in the start up that cannot be skipped. CBFD suffers from it and the godawful Banjo GBA has it as well.

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The mines in Riddick. No consistency in the stealth. You just get constantly spotted and have to just leg it past, hoping for luck. Even off the HD its shit. Infact the whole game is shit to play, only good in retrospect.

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That boss was a bastard. I eventually just went and got Shion's ultimate attack thing and wiped him out.

The 2nd boss before that was a pain, the robot one with 2 minions. It took me multiple restarts and strategies to kill him. Didn't help that KOS-MOS's X-Buster didn't take anything off him after a while :D

Cheat! :angry:

The last boss is far less annoying then the previous one with the robo helpers....he drove me crazy for a few hours.

Levelling as ever is the key...lv41 was enough for me to make him weep

But the irritating trek down to the final boss isn't one that should be repeated in Xenosaga II you hear me Namco?

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Cheat! :angry:

The last boss is far less annoying then the previous one with the robo helpers....he drove me crazy for a few hours.

Levelling as ever is the key...lv41 was enough for me to make him weep

But the irritating trek down to the final boss isn't one that should be repeated in Xenosaga II you hear me Namco?

Level 30 when I beat that boss. Who's the cheat now :D:D

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The cannonball room in 'House of Usher' on the Commodore 64. The first and last missions in Driver 1. Any game on the Xbox, when someone walks in front of the telly and detatches the controller cord. The fighting bits in POP: Sands of Time. The licence tests in all Gran Turismo games. The time running out in Pikmin. The jet-pack bits in MDK2. Getting stuck for days in any point and click adventure game only to discover the solution was the first thing you tried, but for some reason it didn't work properly the first time, making you believe that the solution was elsewhere.

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Too many cut scenes.

They're fine if they are used sparingly to genuinely advance the storyline but when they are used to the point of saturation, as in FF-X, then they have a detrimental effect on the game-playing experience.

I agree. FF X also suffers from far too many cutscenes in conjunction with tiresome boss battle after tiresome boss battle. I have given up on it now because I need to spent the next month of my life levelling up to beat***spoiler*** Yunalesca***spoiler***

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Hmmm my level refered to the final boss

But respect with the lv30 on the evil robo..was 38 by that point....did you not level at all then (30 is pretty low for that point in the game!)

But the ultimate weapon thing....humph! :angry:

Not really, I had everyone's best trch attack in the hi-slot by then and leveled up quite a bit with careful manipulation of battles to maximise Tech points and stuff.

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