InsideOutBoy Posted September 9, 2004 Share Posted September 9, 2004 There is a saying: “Take a look at your games shelf and find all the games you haven’t completed yet. Tell me how many of those you stopped playing because they were too easy. Now tell me how many you stopped playing because they were too difficult”. I love easy games. They’re great. They are great because, shock horror, you can actually complete them without taking a few weeks off work. You can see everything you spent £30 to own. Heck, you might just even replay them because it is possible to do that and still have a life. Nothing gives me more satisfaction from a game than seeing the end credits, and for most people I know - casual and hardcore alike – completing a game is a rarity nowadays. I’d guess most people play games for pleasure. I gain pleasure from completing small and achievable tasks. It is possible to enjoy a game without replaying a single level of it. What is the biggest reason why people switch off a game – they can’t get past a certain section in it. They don’t have time, they don’t have the patience, and they don’t have the skills. Yes it is possible to make a bad, boring and easy game of course. But what are you most likely to complete – a bad but easy game – or a bad and very difficult game? Should developers be making games for the lowest common denominator then? Definitely. A freaky hardcore gamer (like me) will get more enjoyment out of completing an easy game than a rookie gamer will from trying to beat a hard one, thereby not getting value for money out his product. There is a misunderstanding that we only get the highest satisfaction from completing difficult challenges. This is a misunderstanding – satisfaction in fact comes from completing challenges that we find stimulating. Prince of Persia, Beyond Good & Evil, and Knights of the Old Republic were my favourite games of 2003. In each one you can sit down and progress through the gamplay like you progress through a good novel. And I bet your worst moments in those games were the bits where you died repeatedly. I say: Make games that are fun and stimulating – not difficult. Long live easy games. Link to comment Share on other sites More sharing options...
tiedtiger Posted September 9, 2004 Share Posted September 9, 2004 Well, long live Easy modes certainly. But there are some of us who like a bit of the old Legendary every now and then. Link to comment Share on other sites More sharing options...
Venice Cull Posted September 9, 2004 Share Posted September 9, 2004 So Insideoutboy - you've had the 'enlightenment'? Welcome to the club. Be warned though, the path is wrought with objections from 25 years of videogaming mindset. Link to comment Share on other sites More sharing options...
TheSlugFormerlyKnownAsNap Posted September 9, 2004 Share Posted September 9, 2004 I like short and easy games as well. Gaming for me is more about 'the experience' then about 'beating the challenge'. Although I DO like hard games as well, I complete them less often. Games should be challenging, but if I die 20 times just getting past a boss or something, I'll give up rather quickly. Link to comment Share on other sites More sharing options...
Jonny5 Posted September 9, 2004 Share Posted September 9, 2004 Yep, I'd much rather play a game through to completion than get stuck and frustrated. I don't have the time to spend hours on a game and so get stuck, then frustrated, then bored. Link to comment Share on other sites More sharing options...
Mayfair Rick Posted September 9, 2004 Share Posted September 9, 2004 “Take a look at your games shelf and find all the games you haven’t completed yet. Tell me how many of those you stopped playing because they were too easy. Now tell me how many you stopped playing because they were too difficult”. Are we counting games that we stopped playing after we completed them, here? Because if we are then the games that I didn't replay due to the lack of an available challenge greatly, greatly outnumber the ones that I completed, then didn't replay due to being too challenging. In fact, I'm not sure that there are any of the latter sort of game in my collection. My ROM collection, possibly. My point, of course, isn't that easy games are bad or that hard games are good. It's simply that Halo wouldn't have been as good a game if there wasn't anything harder to move on to after finishing the normal setting, and that I rarely bother replaying puzzle-based games like Zelda at all, because once you've finished them you know what to do and the challenge largely evaporates. There are games where you make the challenge for yourself, of course, but that's a seperate issue... Link to comment Share on other sites More sharing options...
Sabreman Posted September 9, 2004 Share Posted September 9, 2004 I like hard games that you can get better at by practice (and if you enjoy the playing of them you will be more inclined to practice), but games that are just so severely difficult that they cease to be fun I don't give any more time to. Link to comment Share on other sites More sharing options...
AloeVera Posted September 9, 2004 Share Posted September 9, 2004 Define some recent easy games. The only one I can think of is Zelda WW, and I gave up with that as it was boring as fuck. No challenge - no play. Link to comment Share on other sites More sharing options...
Wickedkitten Posted September 9, 2004 Share Posted September 9, 2004 I still haven't finished the original Super Mario Bros. However the sheer lunacy of the jumping bits in Galleon have me coming back for more everytime. Link to comment Share on other sites More sharing options...
joffocakes Posted September 9, 2004 Share Posted September 9, 2004 I'd love it if the normal difficulty in an adventure game was just easy enough to jaunt through in about 14 hours, then the hard mode was a well thought out redesign of what came before, rather than than just enemies that take more fuckin damage. I'd find replaying a game more appealing if the harder difficulty was constantly playing around with my expectations. I've not even bothered re-doing Metroid Prime... Link to comment Share on other sites More sharing options...
Qazimod Posted September 9, 2004 Share Posted September 9, 2004 I love short games. Wario Ware is one (well, 200) of the best games I've ever played and I can complete it in an hour ad a bit. Link to comment Share on other sites More sharing options...
InsideOutBoy Posted September 9, 2004 Author Share Posted September 9, 2004 Halo would’ve been still been a huge critical and financial success without Legendary mode attached. I’d guess that at least half of the 4 million peeps who’ve bought it haven’t even touched that setting. I completed Halo on ‘easy’ (first time). Playing on easy allowed me to complete the game quickly. I had a great time doing it, because it was very stimulating experience. The game was done. The credits had rolled. I felt like I’d got my money’s worth out the game. The ‘Halo Experience’ could be crossed off my list. Only later did I replay it on hard. If Halo had only come with Legendary (which some people claim is where the game comes alive), it’d still be on my shelf, unfinished and gathering dust. Link to comment Share on other sites More sharing options...
InsideOutBoy Posted September 9, 2004 Author Share Posted September 9, 2004 Define some recent easy games. The only one I can think of is Zelda WW, and I gave up with that as it was boring as fuck. No challenge - no play. That's the thing - you gave up on Zelda because you found it boring: not just because it was easy. The easiness of gameplay has nothing to with the quality of the gameplay. Link to comment Share on other sites More sharing options...
joffocakes Posted September 9, 2004 Share Posted September 9, 2004 I loved halo, and finished it on all settings, but I enjoyed elite difficulty far more than I did legendary. I had more trouble with elite actually, but the fire fights were always tense and i was always immersed. On legendary, I spent too much time in cover recharging. Actually, perhaps I'm just a coward. Link to comment Share on other sites More sharing options...
Mogget Posted September 9, 2004 Share Posted September 9, 2004 Gaming for me is more about 'the experience' than about 'beating the challenge'. I agree with that comment. Link to comment Share on other sites More sharing options...
kthxbliz Posted September 9, 2004 Share Posted September 9, 2004 I'm with Sabreman - the only games I like to be difficult are those you can refine your performance at via repeated play - Wario Ware, Winning Eleven 6 and Soul Calibur II are a few recent examples for me. Whereas story-driven games, such as Metal Gear Solid and Tales of Symponia, I much prefer to be at a level which doesn't bore because it's so easy, but conversely doesn't obscurely challenge you so much as to lull you into never playing the game again. A hard balance to achieve, I know, but all the better for it when done properly: Pikmin 2 is slotting in there nicely right now. Link to comment Share on other sites More sharing options...
Liquid Myth Posted September 9, 2004 Share Posted September 9, 2004 I love short games. Wario Ware is one (well, 200) of the best games I've ever played and I can complete it in an hour ad a bit. Short like a stay in a coffin, yo. If you're talking about completing it and then never playing it again, then it's your loss. If you want to play something fun over and over again then you'll never get tired. Link to comment Share on other sites More sharing options...
Mayfair Rick Posted September 9, 2004 Share Posted September 9, 2004 The easiness of gameplay has nothing to with the quality of the gameplay. For a given definition of "gameplay", at any rate. It's interesting that you cite Halo's legendary being, when taken in islation, offputting to the newcomer as an example of your argument. Are you going to ignore the fact that it's the learning curve, the steady increase of difficulty, that provides the major draw of Halo for an enormous number of players? But the notion that finishing games is more fun than playing them continues to be one that baffles me, so perhaps I should leave the debate here. Link to comment Share on other sites More sharing options...
Lord Mooch Posted September 9, 2004 Share Posted September 9, 2004 Books never give me the trouble that games do. And they only cost a few quid! I'm a much better book-completer than I am game-completer. Hmmm. Link to comment Share on other sites More sharing options...
Mk. Posted September 9, 2004 Share Posted September 9, 2004 I agree with thread. Well I need to make an important distinction: Do I like easy games? Yes. Do I like short games? No. Case Study: Animal Crossing. Vice City would be so much better if you could breeze though the missions without ever struggling too much... Link to comment Share on other sites More sharing options...
Venice Cull Posted September 9, 2004 Share Posted September 9, 2004 Vice City would be so much better if you could breeze though the missions without ever struggling too much... I've always suggested this. For a game that completely typifies mass-market gaming I'm genuinely amazed that it's absolutely inpenetrable beyond the first 10 missions for the vast majority of people who purchase it. Rockstar are implementing some kind of self adjusting difficulty for San Andreas, but I've little faith they'll pull it off. I'll be banging the cheats in within seconds of tearing the wrapper off it. Link to comment Share on other sites More sharing options...
rylee Posted September 10, 2004 Share Posted September 10, 2004 I agree about Vice City - it's why I spend much more time just fooling around. I like 'easyish' games, that don't require me to repeat frustrating sections or tasks over and over again. Short or long, I don't mind - just not ridiculously tricky to meet needed objectives. Link to comment Share on other sites More sharing options...
Ludachrist Posted September 10, 2004 Share Posted September 10, 2004 Yeah but, Vice City is well easy. And that's not coming from someone who is particularly good at games or thinks he's good at games. It's just easy. Link to comment Share on other sites More sharing options...
___ Posted September 10, 2004 Share Posted September 10, 2004 The difficulty in Vice City comes from the shit controls. Link to comment Share on other sites More sharing options...
JPickford (retired mod) Posted September 10, 2004 Share Posted September 10, 2004 I've always suggested this. For a game that completely typifies mass-market gaming I'm genuinely amazed that it's absolutely inpenetrable beyond the first 10 missions for the vast majority of people who purchase it. I gave up when it wanted me to fly a radio controlled helicopter. Totally ill-fitting to the scenario. And I couldn't do it. Link to comment Share on other sites More sharing options...
Rayn Posted September 10, 2004 Share Posted September 10, 2004 I gave up when it wanted me to fly a radio controlled helicopter. Totally ill-fitting to the scenario. And I couldn't do it. The same as me then, and a few other ppl I know. The helicopter mission was utter crap and didn't fit the game at all. While the rest of the game has a certain Miami Vice feel to it, the helicopter mission reminded me of the rather dreadful MacGyver. Link to comment Share on other sites More sharing options...
Lord Mooch Posted September 10, 2004 Share Posted September 10, 2004 I managed to complete GTA III, but not Vice City. If I fail a mission more than about five times then that's it. I'm really looking forward to San Andreas, but at the same a little apprehensive that I won't get to see much of it, because it'll be too hard for me. Link to comment Share on other sites More sharing options...
SeanR Posted September 10, 2004 Share Posted September 10, 2004 I gave up when it wanted me to fly a radio controlled helicopter. Totally ill-fitting to the scenario. And I couldn't do it. I went back to demolition man after a short break and completed it first time. Not that I've completed either GTA3 game Link to comment Share on other sites More sharing options...
Laine Posted September 10, 2004 Share Posted September 10, 2004 I'm playing Spy Fiction on easy because it has some rubbish shooty bits that last for ages and I kept dying. Now I can take the bad guys down in one or two hits and carry on dressing up as different people and stealing highly classified intel from terrorists. Easy games are ace. Link to comment Share on other sites More sharing options...
toonfool Posted September 10, 2004 Share Posted September 10, 2004 Not wanting to drag this topic completely over to Vice City, but it was what I (and, I'm assuming, everyone else) was thinking of when I started reading this... I think the game's a lot of fun, and was really looking forward to getting the ice cream factory and such like. Then I came upon a mission where I had to save Lance from a hiding in a scrapyard. Bye bye Vice City, you've just gotten too hard for me. I can accept it when it happens with the final boss, Rare style, at least you got to play the game and are only missing the end credits. Much as I'd like to see the credits to Conker's, at least I got all the gameplay. VC stops me from playing the frigging game! Link to comment Share on other sites More sharing options...
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