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BioShock


Judas
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yeah, i was thinking that too. it's not like there's any community to keep up with, so it doesn't really matter when i play it.

why do you suspect i won't be bothered by it panda?

Just that I know you like your shooters and will inevitably compare it to Halo, and the combat compared to Halo is pretty poor. It's a very good adventure game in an FPS mould, with incredible art direction, beautiful environments, and a strong but flawed story. But if anyone isn't taken by the art direction and the concept then they might be inclined to see rather more of the faults than the stuff that makes it special. It's not a game that I could recommend without qualification to anyone.

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fair enough, don't get me wrong though i love the art direction and i genuinely think they're trying to do something that's a cut above the usual video game shit with the story. i'm all for that. but, like you say, becauce it is primarily an fps, i think i'll get hung up on it's shitty combat mechanic and that could ruin it for me.

so what is fighting the big daddies like then when you've got some of the better plasmids? i quite like the thought of tackling things any way you see fit rather than being forced to do something in a linear manner.

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so what is fighting the big daddies like then when you've got some of the better plasmids? i quite like the thought of tackling things any way you see fit rather than being forced to do something in a linear manner.

Far far far too easy, so you don't really have to bother with clever approaches. It's one of the game's biggest problems: after a while, the Big Daddies carry no menace. A problem that's compounded by there being nothing that requires you to kill them in one go.

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The Big Daddies are very easy to take down by the end of the game, you can beat them in seconds if you're prepared. You're not forced to battle them in a linear manner, but obviously certain attacks work better than others.

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I'll probably be lynched but the combat in Halo is poor, it's so unclear. The weapons are all spray and pray, the field of view is way too tight (fine for single player, very bad in multi), the dual wielding is rubbish and unbalanced, and the game is often unclear as to why you died. 2 players can spray machine guns at each other, and the victor will be the one with the random headshot. Ditto shotgun. The aim system is abused by sweeping the crosshair left and right across an opponent and letting the built in auto aim send your bullets home. It convinces bad players that theyre good shots. I can't stand Halo's combat.

Now Half-Life 2 does combat. You know whats happening, what's hitting and missing, far superior.

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I'll probably be lynched but the combat in Halo is poor, it's so unclear. The weapons are all spray and pray, the field of view is way too tight (fine for single player, very bad in multi), the dual wielding is rubbish and unbalanced, and the game is often unclear as to why you died. 2 players can spray machine guns at each other, and the victor will be the one with the random headshot. Ditto shotgun. The aim system is abused by sweeping the crosshair left and right across an opponent and letting the built in auto aim send your bullets home. It convinces bad players that theyre good shots. I can't stand Halo's combat.

Now Half-Life 2 does combat. You know whats happening, what's hitting and missing, far superior.

fuck. i honestly don't know where to start.

so, what did you think of the combat in bioshock then angel, just so i can gauge how mental you really are. :)

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One thing I have noticed going back through the levels after completing the game earlier

is that the Splicers completely ignore you unless provoked when you become a Big Daddy - just like they would normally, they only attack when you've got the Little Sister with you on the Escort mission. It makes backtracking to pick up a couple of things I missed a breeze and actually gives you a chance to take in the surroundings properly.

Is it actually possible to max out your stats when you're rescuing the Little Sisters? I've rescued all the Little Sisters now but still have a couple of upgrades in the Gathering Gardens left to get - I've picked up all the gifts from Tennenbaum too. Am I missing something?

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Is it actually possible to max out your stats when you're rescuing the Little Sisters? I've rescued all the Little Sisters now but still have a couple of upgrades in the Gathering Gardens left to get - I've picked up all the gifts from Tennenbaum too. Am I missing something?

Yes, but it probably depends how much you spent on Health/Eve bar upgrades.

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I'll probably be lynched but the combat in Halo is poor, it's so unclear. The weapons are all spray and pray, the field of view is way too tight (fine for single player, very bad in multi), the dual wielding is rubbish and unbalanced, and the game is often unclear as to why you died. 2 players can spray machine guns at each other, and the victor will be the one with the random headshot. Ditto shotgun. The aim system is abused by sweeping the crosshair left and right across an opponent and letting the built in auto aim send your bullets home. It convinces bad players that theyre good shots. I can't stand Halo's combat.

Now Half-Life 2 does combat. You know whats happening, what's hitting and missing, far superior.

Jesus. This isn't the right thread for such discussion, but you obviously have some very rigid ideas about what makes games fun. Halo isn't about pixel-precise aiming - it fundamentally isn't that sort of game. Some first person shooters are, Halo isn't. The auto-aim is forgiving to suit the nature of the physical interface, and to suit the nature of play which isn't just about who has the best aim. Certainly, if we're talking about Halo 2 I do agree that the dual-wielding is rubbish, but it seemed MUCH more balanced in the Halo 3 beta, thankfully.

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Something's happened to my copy. After 6 days of owning and playing it, it has inexplicably decided to request that I enter the activation key again. Not only that, but the icon has gone and been replaced with the default windows 'exe file' icon. Oh dear.

I'm aware of problems with SecuROM, but does anyone have any idea what I should do?

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Jesus. This isn't the right thread for such discussion, but you obviously have some very rigid ideas about what makes games fun. Halo isn't about pixel-precise aiming - it fundamentally isn't that sort of game. Some first person shooters are, Halo isn't. The auto-aim is forgiving to suit the nature of the physical interface, and to suit the nature of play which isn't just about who has the best aim. Certainly, if we're talking about Halo 2 I do agree that the dual-wielding is rubbish, but it seemed MUCH more balanced in the Halo 3 beta, thankfully.

Indeedy. I think the combat in Halo is absolutely perfect. I don't think I've played any other FPS which has got that part of the thing quite as 'right'. It just feels spot on.

Which is completely the opposite of what I feel about Halo 2, which I thought was utterly imbalanced. I also don't think dual-wielding works very well - I don't think it did the job in Goldeneye, and if that game didn't do it for me, then Halo2 wasn't! This might be me though - I've never been comfortable with using my left hand for firing with - for some freak reason I can't do it properly...

As for the pixel-perfect thing - You can do that sort of thing in Halo - I never fail to smile when I kill someone with the sniper rifle with one shot, but it's not necessarily a game which needs that sort of precision as you say. It's about war. And it was much cleverer with the weapons than most other games too - it didn't have vast amounts of them which you never used (Bioshock has far too many weapons for my liking) - but gave you a nice amount, all of which can be used throughout the game.

Aw...I want to play it now.

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There's a spoilerific interview with Ken Levine up at ShackNews. I think all those people that have completed it and are complaining about plot holes should give it a read as it might answer some of their questions. For me it compounds what I really loved about the game, the feeling that a lot of thought has gone into it — perhaps that makes me more forgiving of certain mechanics, but the same could be said of those evangelising Space Giraffe.

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I'll probably be lynched but the combat in Halo is poor, it's so unclear. The weapons are all spray and pray, the field of view is way too tight (fine for single player, very bad in multi), the dual wielding is rubbish and unbalanced, and the game is often unclear as to why you died. 2 players can spray machine guns at each other, and the victor will be the one with the random headshot. Ditto shotgun. The aim system is abused by sweeping the crosshair left and right across an opponent and letting the built in auto aim send your bullets home. It convinces bad players that theyre good shots. I can't stand Halo's combat.

Now Half-Life 2 does combat. You know whats happening, what's hitting and missing, far superior.

Crazy/10.

Seriously.

And of all things to compare it to HL2. Jesus, all you do in that is make sure your reticule is on bad guy, press button, pea shooter bullets emerge, rinse, repeat.

Look at Kerraigs posts about how well know knows the Halo combat and the things he can do with it. Now find some possibilites and posts like that in regards to the gunplay in say HL2. Thats my challenge to you because I know it can't be done.

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I'll probably be lynched but the combat in Halo is poor, it's so unclear. The weapons are all spray and pray, the field of view is way too tight (fine for single player, very bad in multi), the dual wielding is rubbish and unbalanced, and the game is often unclear as to why you died. 2 players can spray machine guns at each other, and the victor will be the one with the random headshot. Ditto shotgun. The aim system is abused by sweeping the crosshair left and right across an opponent and letting the built in auto aim send your bullets home. It convinces bad players that theyre good shots. I can't stand Halo's combat.

Now Half-Life 2 does combat. You know whats happening, what's hitting and missing, far superior.

Halo is overrated mediocrity at it's finest. It's only popular because, compared to all the other rubbish console shooters, it did well. Lucky for it that it wasn't a PC only release.

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But like some of the best literature, it's a bit wonky and full of holes. Which isn't to say that I think it compares to some of the best literature, just FYI.

Natch.

And, to stress, my chatting is more to decide what's actually, really, a hole rather than an attempt to cover them up. This is a forum not an article, y'know.

I'd love it it anyone could explain the White Rabbit tape to me. Paging KG.

That was in Fort Frolic, yeah? I'm drunk so I don't remember so I IM the designer of Fort Frolic who says...

"hahahahah

it's Ken riffing on my bunny-as-externalized-sexuality theme with Cohen

he is basically very closeted, in Rapture, which is still sexually conservative

and fucking hates himself for it"

EDIT: Spoilering his comment. It's not actually really a Spoiler, which is why I didn't think - and, of course, I'm drunk - but some people will rather not know. Though it is the sort of thing which may even not matter to you if you've played the game.

KG

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Well, I just completed it, literally 5 minutes ago -

the happy ending (as far as I'm aware), with all the Little Sisters raping me in my death bed. I'm a little sad that it just ends like that - a game that good deserves a rousing score and credits rolling for 20 minutes, but still.

I've not had as much fun as that on a game for about 5 or 6 years. I miss it already.

Of course,

I'm going to have to go through it again to see what happens if you harvest rather than save all of the little sisters - I'm guessing that German woman wouldn't be too pleased.

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Thoroughly enjoyed the last few hours once I'd turned the help arrow on and got out of Arcadia.

Got the quite unhappy ending where you take over the world but Tenenbaum sounds upset about it, which is annoying as I only harvested 2 little sisters.

The game was at its best when I could just explore the city without too many splicers overunning the place, that way you can actually form some kind of plan about taking them out.

I didn't mind the escorting at all, but then I enjoyed being inside Jabu-jabu's belly as well.

Apart from Atlas at the end the other bosses should have been designed in a similarly boss-like way, it was a bit cheap just having splicers with bigger health bars.

No links between bathosphere points is pretty lame as well, especially after the first one.

Overall a fun few days. I'll keep hold of it to show my mate, might even see if it's more enjoyable second time round now that I know I wont be in for thorough depression after the saggy mid section (IMO :)) .

Now next time can people not throw an eppy when Edge give a good game a good score, that way the rest of us wont be perplexed when we get to play something that's merely fun and not the new next-best-thing. :(

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I finally got a copy from Amazon and have just gotten as far as entering Fontaine Fisheries.

So far very impressed, I love the way the enemies are just people who have gone crackers.

Rapture itself is very convincing - feels like a solid environment with no painted-on doors or the like, and well laid out spaces. It's still not touching the lofty heights that Valve have designed, but it's great work.

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"hahahahah

it's Ken riffing on my bunny-as-externalized-sexuality theme with Cohen

he is basically very closeted, in Rapture, which is still sexually conservative

and fucking hates himself for it"

KG

heh, excellent. You wouldn't get that in Halo.

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feels like a solid environment with no painted-on doors or the like

Yeah, apart from all the painted-on doors.

I did think the levels were really well designed though. The only bother I had was the huge number of things you don't see if you follow the quest arrow.

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If you're going to pick up on grammar usage/punctuation, you need to get yours right, and you consistently abuse apostrophes. Please, let's try not to derail the thread with linguistic quibbling or [insert joke about Kieron's grammar here].

Fuc' O'' : :)

I shouldn't really respond to Meh as he's so childish, and i won't after this, But i thought the Ryan dialogue was superb, and he showed genuine dignity in his main "scene". Quite a few characters did actually. I know everything you say on forums is always questioned by someone, but i certainly didn't imagine the dialogue being so sublime. Certainly way beyond standard space marine chatter you get 99% of the time.

I guess Meh's view on games reminds me of the saying "anyone who calls a spade a spade, should be compelled to use one". Just because someone doesn't comprehend certain nuances, doesn't mean they aren't there. Ryan even uses something appropriate in the game, the line about "explaining his actions would be as appropriate as playing mozart to an insect".

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