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Is There A Way To Cheat Using Lag


Beertiger

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Now i'm not sure if this is just bad coincidence and it's only ever happened on Zanzibar for us but it's really odd how it happens.

Uually CTF as well, it seems if you defend first then on the opposite teams last flag capture attempt the game lags like crazy. I mean really badly but it's seems fine for the opposite team and they will always score.

Today we were playing a clan game and it was 1 flag CTF Zanzibar and we were 2-1 up.

About 30 secs left and the flag was on the middle level of the stairs with me gaurding the bottom and Fraggle gaurding the top. The flag was there with the little yellow symbol flashing. Now it remained there for a long time until it suddenly flashed up saying 'blue team has your flag' and Fraggle managed to see them dissapearing over the sea wall.

Now you'll have to agree that's one big distance to cover on 0.5 seconds.

Now as this only happens in the last round i wondered if there was a way the other team could cause bad lag by suddenly switching on a load of torrents on their PCs.

EDIT - Oh yeah that flag capture took the score to 2-2 and they won.

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Now as this only happens in the last round i wondered if there was a way the other team could cause bad lag by suddenly switching on a load of torrents on their PCs.

Answered own question? Would take a special kind of retard to do this to win a game.

Trivia: Half Life multiplayer had a fakelag command...to even the score for lpbs....vavle took it out in a patch cos everyone used it to make their player warp so much as to be unhittable.

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If the host was on the other team then yes.

I remember a game of Wolfie a few months ago where it so obvious the other team were doing this on a doc game.

We'd get the docs - lag - couldn't get escape and we're dead.

They'd get the docs - lag - we couldn't shoot them and they escape.

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If the host was on the other team then yes.

I remember a game of Wolfie a few months ago where it so obvious the other team were doing this on a doc game.

We'd get the docs - lag - couldn't get escape and we're dead.

They'd get the docs - lag - we couldn't shoot them and they escape.

But how would this work if everyone is affected by lag? Surely they should be affected in the same way as you are? Although it is possible that not everyones is experiencing the same amount of lag.

I got lagged down by some people at halo2 yesterday, which made my sniping useless and my other weaponsfire even more dependent on luck than usual. I just don't understand exactly how it works, since I'm pretty sure I'm hosting most of the (Halo 2) games I'm in.

I remember when we did 5vs5 games on SB:LOC we had to sieve out people with connections that weren't up to it or they would bring the whole game crashing down. This was done by omitting and admitting players and seeing if the connection improved. SB:LOC had shocking netcode that was probably only seriously tested on Japanese fibre-optic lines.

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But he will see others lagging won't he? So he would have trouble hitting them.

The host has the main game on their console. He turns on the lag. He is still moving smoothly in the game world, but the information from his console to everyone elses now takes a couple of seconds to reach them. Therefore he is two seconds away from where other people are seeing him. But because everyone else is still uploading info to his machine normally, he can see where everyone else is and kill them with impugnity as they sre sometimes not even aware he is there. I think that's how it works.

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all the host has to do is grab the flag then tuern on a torrent or put his router on standby. Noone will be able to shoot him cos theyll be jumping all over the place.

If this happens just send some bad feedback on the players and they'll soon get a months ban. I think its only 2 complaints of cheating for a banning

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I was wondering if you knew you were hosting and lagged a game of rumble pit so bad that everyone else dropped out you could rack up a lot of wins.

I was in a game and held on for ages even though it was unplayable and ended up 3rd with no kills or something.

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well if a guyhas a 10 meg connection he can pretty much guarantee he is the host.

you can also do tricks to build up your host record, making it more likely that you will be hosting

I have an 8 meg connection with 1 meg upload, but yesterday I saw some people lagging and put three sniper bullets through manicman's head while he was standing still without effect.

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That game was very suspicious. There does seem to be a problem with people being able to intentionaly lag a game - lots of complaints over at bungie.net.

http://www.bungie.net/Forums/posts.aspx?postID=1246689

What i don't understand is that the host should migrate to the better connection if it starts lagging. Cheating little bastards stole our victory.

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wow i thought it was just wild specualtion. I didn't think it would actually turn out to be true. This is so annoying and such a shame that it happened to a game like this.

It should tell you at the start of the game who is the host so you can tell who pulled the tricks.

I thought that if it lost connection with the host it automatically chose a new one. How does this trick get past that?

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This lag problem and the flying bug were used against the team I was on last night, really pointless and a waste of time for all involved. I like the way that a lot of the younger American players think it’s a valid way of winning, they have some very strange ideas about fair play over there it would seem…

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This lag problem and the flying bug were used against the team I was on last night, really pointless and a waste of time for all involved. I like the way that a lot of the younger American players think it’s a valid way of winning, they have some very strange ideas about fair play over there it would seem…

Exactly. I was playing a head to head on midship, and out of courtesy, I refuse to kill anyone with the same weapon more than twice in a row. Of course, once i was killed the first time, I was hunted down with the plasma sword for every one of his kills, and urged to 'suck' his 'dick'.

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As long as they win it's all fair play. :blink:

Yep, but coming 3rd in a rumble pit game last night with a load of yanks of quite a bit higher rank than me was most satisfying. Especially coming up behind them and twatting them on the back of the head and then laughing as I ran over them in an exaggerated English manner, and saying "I say!" quite a lot when I shot them in the face. Twas most satisfying.

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Basically as long as the connection is still there they'll always be the host. Because your connection is never 100% it'll go up and down due to general net usage across the globe.

And you gotta think its annoying when the host quits, let alone it swapping hosts every single time it drops below a threshold.

If someone whos not the host losses their bandwidth they'll start jerking across the place and often go back to the point they was at just a second ago, it'd be hard for people to shoot them, but harder for them to even more forward.

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But surely anyone can do this, not just the host.

If you're not the host, then just throttle your upload bandwidth, then the host won't get accurate information about your position, and nor will anyone else.

where the host thinks you are, is where you are. if you create lag and you're not the host, then others will have trouble shooting you, but not the host. so yes, i guess it'd work if the host was on your team.

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The host has the main game on their console. He turns on the lag. He is still moving smoothly in the game world, but the information from his console to everyone elses now takes a couple of seconds to reach them. Therefore he is two seconds away from where other people are seeing him. But because everyone else is still uploading info to his machine normally, he can see where everyone else is and kill them with impugnity as they sre sometimes not even aware he is there. I think that's how it works.

Ahhh, the Picard Manouvre

:D

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