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RLLMUK Halo 2 Forum Championships

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league 1

31/01/2004

a)

EVT team 2 v noobs team 2

Roll Muck team 1 v Mookismo

Amazing squad 1 v Devils say die

Ice Cold team v Sacred remains team 2

B)

Roll Muck team 1 v Amazing squad 1

noobs team 2 v Mookismo

EVT team 2 v Ice Cold team

Sacred remains team 2 v Devils say die

league 2

31/01/2004

a)

no commitment v Om yom

EVT team 1 v Roll muck team 2

B)

Om yom v Roll muck team 2

Sacred remains team 1 v noobs 1

EVT team 1 v no commitment

Gametypes

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week 2 commencing 31/01/05

Fixture a

Game type a

6 Neutral Bomb Fast Beaver Creek

12 Team Crazy King Ascension

21 Team Slayer Colossus

5 1 Flag CTF Fast Lockout

9 1 Flag CTF Coagulation

fixture b

Game type Map

16 Team Ball Foundation

14 Team Ball Colossus

27 Fiesta Team Slayer Ascension

2 1 Flag CTF Fast Ivory Tower

3 1 Flag CTF Fast Burial Mounds

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So thats an EVT White vs EVT Black final then? ;)

If I said I had that written down on a bit of paper as your reply would you believe me?

YOU SHOULD!! :D

Well, we have opur first two entries. (I would imagine we will have two teams as well though)

Gather potential numbers for both teams big boss and post here too, I need to settle on a number all competing teams can get realistically.

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Considering the fact that EVT have like 16 members or summin... could we submit 4 teams of 4 ?

As many as you like. I am gonna structure the tournament round nu,bers wanting to enter, rather than round the other way.

At most I think we will be playing two matches each a week over one 1 month. So certain level of commitment will be required.

I would doubt I will have any need to stipulate what night the games are played so it will be fairly flexible in that respect.

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I dont mind as long as theres enough clan members to play. Be good if we could get 4 EVT black and 4 EVT white members on at any one time though. EVT white are on more than EVT black at the moment. So much so, that white will be better than black :D

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Surely you need to set a definite number of players for each team? You can't have some teams of four and some of six!

Yeah, definitely. But I am waiting to see how many players each time thinks they can have first before decideing.

In an ideal world I would quite like teams of 6. At the least its going to be four.

Im thinking it probably will end up four, but we will wait and see.

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Yeah, definitely. But I am waiting to see how many players each time thinks they can have first before decideing.

In an ideal world I would quite like teams of 6. At the least its going to be four.

Im thinking it probably will end up four, but we will wait and see.

What have you got against 5? :rolleyes:

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Surely you need to set a definite number of players for each team? You can't have some teams of four and some of six!

Or we should add up the levels of the people in each team for the gametype played and divide them by the number of players. Then we get the level of each team and they can play eachother regardless of number of players.

*massive wink smily*

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EDIT 2: Clans can enter more than one team also! (I am looking at you RLLMUK n00bs, 80 whatever members you have! :wub:

I think we've had a big dive in membership recently, logging 51 at the moment. Presumably they aren't nubes any more.

We'll certainly get a few teams fielded though I should think. Personally I'd clamp team numbers to 4...it's enough to get by and 8 players should be ok to run without lag 90% of the time.

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By losing?

Mookismo will be in but i want to change the name to Iceni.

Yeah. I could see why you would want to do that :huh:

Keep the names coming in here people, I will be getting this organised proper early January.

I reckon we are going to limit the games to 4 v 4, as the lag is just too much otherwise, we want the best possible environment for the games, and this seems the most steady.

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