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Psp Hardware/opinions


rllmuk
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.::: Why not redo the entire game then including the story? The press-release they send out IS MediEvil 1.

Story is supposed to be updated/upgraded too. Also there are tons of mini games and extras which are totally new.

Personally I'm looking forward to it, I only played a little of the originals but did enjoy them.

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how is it beyond their control what they choose to charge?

Because they are resellers. They get their stock through unofficial channels in Hong Kong and sell them on. If their distributors hike-up the price, there's not a lot they can do except pass that on to the customer.

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This is a slight tangent off the topic of this thread, (and apologies for mentioning it in this thread, but only just now have I noticed this detail) but Sony are really scraping the bottom of the barrel with the name they have given the wireless mode. I mean --"ad-hoc mode"??? ;)

(Post-modern, though --and probably somewhat trendy in language terms in Japan. But still...)

Go into Google. Type in "ad-hoc wireless network".

;)

As for region coding, R2=Europe. So wooyay for Japanese UMD imports, less wooyay for American ones (although Sony did confirm that it won't apply to games).

Actual 6 hour battery life according to Gamespot? That's fucking impressive. :D Colour me impressed. Interested to hear what movie battery life's like, and whether the analogue's any good.

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It's rather ironic, isn't it?

When the tech details of the PSP were announced everyone assumed that they would have to pay the sort of prices that are in fact being charged by retailers. The lower price, announced to steal the DS's thunder, will not be the selling price for some months.

In fact, it smells a bit fishy to me...

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cheap & blurry? Sounds rubbish. Don't want one.

How do you know?

Cos I've worked with three versions of the development kit, the final version that's just been released is of a far poorer quality than previous versions which we all were very complimentary about.

The analog stick used to be atrocious, like the mouse on a laptop. But what it's been replaced with would be usable were it not in such an uncomfortable position. Say on a driving game, steering lower left and accelerating on the right shoulder is really not something you want to do for long periods. D-pad is definitely the way to go.

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Cos I've worked with three versions of the development kit, the final version that's just been released is of a far poorer quality than previous versions which we all were very complimentary about..

You're remembering to turn the brightness up to the max, right? ;)

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Because they are resellers. They get their stock through unofficial channels in Hong Kong and sell them on. If their distributors hike-up the price, there's not a lot they can do except pass that on to the customer.

hmm, that's pretty crap. when i buy something i pay the street price, or less if i can.

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As for region coding, R2=Europe. So wooyay for Japanese UMD imports, less wooyay for American ones (although Sony did confirm that it won't apply to games).

Now that you can run movies from memory stick, I'd dare say that the UMD movie format is all but dead in the water, so any such region issues would be of very little importance.

Let's put it this way: If you're of the inclination to be buying an import games console, you're not going to be the sort of person frightened by ripping DVD's and encoding movies in the correct format.

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I don't see the connection.
Go into Google. Type in, "Ad-hoc wireless network." :D

Hmm... perhaps I should have written my reply a bit better in this regard. Simply put, I just find Sony's efforts to differentiate its product from the DS in terms of wireless connectivity (and other functions) to be laughably ridiculous. I mean: when I saw the technical details of the machine, it's no real surprise to find the PR department going to the most pedantic accuracy in listing the system's best features. What is absurd, however --at least to me-- is that Sony has decided to maintain this nomenclature for the public image of the PSP. One can talk at length about the fact that modern Japanese is a rapidly changing and very active language, but trying to introduce the phrase "ad-hoc" (a term entrenched into specialist language and jargon) into the modern mainstream language instead of just using the term "wireless" is, at best, amusing --and, at worst, risible. Consumers shouldn't be forced to learn technical jargon just because the PR department refuses to use simpler, slightly more widely understood terms for the features they're trying to sell.

(Not to mention the wonderfully outrageous meanings that come to my mind when I see phrases like, "Support for Ad-Hoc Mode: two to eight players," as seen in the packaging of Ridge Racers. Sometimes having some knowledge of two languages verges on the dangerous.) :D

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Now that you can run movies from memory stick, I'd dare say that the UMD movie format is all but dead in the water, so any such region issues would be of very little importance.

Let's put it this way: If you're of the inclination to be buying an import games console, you're not going to be the sort of person frightened by ripping DVD's and encoding movies in the correct format.

indeed, but that hardly makes the UMD format 'dead in the water'

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Hmm... perhaps I should have written my reply a bit better in this regard. Simply put, I just find Sony's efforts to differentiate its product from the DS in terms of wireless connectivity (and other functions) to be laughably ridiculous. I mean: when I saw the technical details of the machine, it's no real surprise to find the PR department going to the most pedantic accuracy in listing the system's best features. What is absurd, however --at least to me-- is that Sony has decided to maintain this nomenclature for the public image of the PSP. One can talk at length about the fact that modern Japanese is a rapidly changing and very active language, but trying to introduce the phrase "ad-hoc" (a term entrenched into specialist language and jargon) into the modern mainstream language instead of just using the term "wireless" is, at best, amusing --and, at worst, risible. Consumers shouldn't be forced to learn technical jargon just because the PR department refuses to use simpler, slightly more widely understood terms for the features they're trying to sell.

(Not to mention the wonderfully outrageous meanings that come to my mind when I see phrases like, "Support for Ad-Hoc Mode: two to eight players," as seen in the packaging of Ridge Racers. Sometimes having some knowledge of two languages verges on the dangerous.) :D

Who - bar you - actually cares?

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Under 'ideal' conditions. Game paused, light turned down etc.

Sony released the 5/6 hour thing then back-tracked later. Word from developers is that its closer to 90-120 minutes.

I've said it before and I'll say it again, this is more than enought for me as I'll mostly use it on the tube and my journey only takes 45 mins so I'll be as happy as a pig in shit. :D

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As I mentioned in my earlier post, I don't believe that mainstream language should bow to technical jargon regarding nomenclature of items of general use --at least not so easily.

So, what do Nintendo call their proprietary and non-proprietary links then? Do they even have names? :D It's probably useful for folk to talk about ad-hoc mode and network mode, as ad-hoc kind of suggests the temporary nature, and network is pretty much synonymous with internet play in Japan.

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Well, that wouldn't make sense at all. Then developers would make their games with faster higher contrast graphics which'd look stupid on the release systems. Crappy screens for developers = crappy screens for punters.

Well, I was jokingly clutching at straws in order to bolster my hopes of the PSP screen not being downgraded, but I can't help but observe that the situation you describe would be a "backwards GBA". Which is vaguely ironic.

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I've said it before and I'll say it again, this is more than enought for me as I'll mostly use it on the tube and my journey only takes 45 mins so I'll be as happy as a pig in shit. :D

ha ha, i love replies like that.

I only use my PSP when moving from one room to the other so a 30 second battery life is perfectly ok.

1. You'd need to charge it a lot, once for every journey

2. What happens when you constantly recharge your battery?

Not that it matters as if the reports are true then 6 hours for games is quite good for a console with graphics like the PSP.

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ha ha, i love replies like that.

I only use my PSP when moving from one room to the other so a 30 second battery life is perfectly ok.

Not that it matters as if the reports are true then 6 hours for games is quite good for a console with graphics like the PSP.

Pretty awesome for a machine like the PSP IMO: pretty much everything was set against it having a removely good battery life.

Now we've just got to wait for the other concerns to be sorted out, and of course Gamespot have found a niggling audio concern (hissing on the headphones then the memory stick light is lit), so obviously I'll abstain as I'm a picky sonofabitch.

Edit- also: "PSP's Dirty Secret", from the folk who bought you "iPod's Dirty Secret". That's what happens when you have to charge your battery once a day.

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Well, I was jokingly clutching at straws in order to bolster my hopes of the PSP screen not being downgraded, but I can't help but observe that the situation you describe would be a "backwards GBA". Which is vaguely ironic.

With a little luck, people like myself and yourself who never saw the really vibrant lovely screen in action themselves won't feel too pissed off with the genuine article. But I'm a real visual whore so if it's not at least as good as my little £200 Shinco DVD player's active matrix screen then I'll be very disappointed.

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Cos I've worked with three versions of the development kit, the final version that's just been released is of a far poorer quality than previous versions which we all were very complimentary about.

The analog stick used to be atrocious, like the mouse on a laptop. But what it's been replaced with would be usable were it not in such an uncomfortable position. Say on a driving game, steering lower left and accelerating on the right shoulder is really not something you want to do for long periods. D-pad is definitely the way to go.

psp6.jpg

PSP_DS_07.jpg

PSP_DS_02.jpg

PSP_DS_05.jpg

Looks impressively crisp, clear and bright to me. Are you honestly saying that this all falls apart when its moving? In fact the screen is really quite remarkable judging by videos of games being played posted on some sites. Obviously I'll reserve judgement til I play one but I've not seen negative impressions of the screen anywhere but here. And these are final retail models we're talking about.

Check these launch game videos out too...

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Actually, in that pic, it does look a bit crap compared to the E3 version.

Interesting fact: as you can see there, there's no seam for the screen. The screen cover and the glossy finish of the front are in fact one and the same bit of plastic. It's going to make replacing a scratched one interesting, that's for sure.

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Actually, in that pic, it does look a bit crap compared to the E3 version.

Interesting fact: as you can see there, there's no seam for the screen. The screen cover and the glossy finish of the front are in fact one and the same bit of plastic. It's going to make replacing a scratched one interesting, that's for sure.

Its the reflection thats making it look worse not the screen quality. Its a nice good close up with text and it still retains very high clarity.

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Lik-sang have dismantled one, by the way.

I suppose reflection could be something to do with it in that picture; the ones at E3 were in a darkened area.

Edit- that one-piece front plate.

I doubt you're going to be able to order a screen lens from Sony and fit it yourself, put it that way.

Edit- love those game boxes. Not standard DVD-size cases, though, either a bit taller or a bit thinner.

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