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Nintendo Drop D-pad


Chuck the Plant
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I believe that unique joypad design is the best way forward, as are exclusive games to each machine to take advantage of the machine & joypad's features. If exploited properly, there would be a gaming revolution. Unfortunately, the next generation will again end up with games thoughtlessly converted between each other, all written to the lowest performing machine's standards, and joypad layouts completely ignored.

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well im just being sensationalist but so far they seriously fucked up GC games with their crap button alignment. They managed to come up with the greatest button layout ever and then proceeded to dump it in favour of that awful gc design. Its a sign of things to come IMO.

Have to disagree here, I love the GC pad but am not a big fan of the N64 one at all. The GC is different from anything else this generation because of the layout of the face buttons. You've got the whacking great A button, almost always the most commonly used and from there you can reach B, X or Y with just your thumb. From the SNES to the PS2 I've always found myself reaching for X/Triangle with my index finger because I want to keep my thumb poised to press B/Cross again which always seems a bit daft. I know there's some styles of games that the buttons aren't perfect for, Beat em ups being one but if you're really into them then I would wager you'd get a stick for them.

Other than that, the triggers are great, I don't have a problem with Z being where it is, the notches for the analog stickare genius and it fits in my hand better than any other controller. Whereas I thought the N64 was uncomfortable to hold - I didn't like the extra part always being to the left of my hand when using the stick, you're only using half of the pad at any one time, the stick only has notches on the diagonals and the 6 button spread (if you count the camera buttons too) goes back to the Megadrive and Saturn.

But you can't please everyone all of the time.....

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Mario Sunshine, Metroid Prime 1 + 2, Animal Crossing, Zelda The Wind Waker, F-Zero GX, Pikmin 1 + 2, Paper Mario, Luigi's Mansion, Wave Race, Super Monkey Ball 1 + 2, Zelda Four Swords. that's off the top of my head but there are probably many more.

all those are good games (bar metroid but thats another thread).

I didnt ask for good games, i asked for games that took advantage of the controller, or the controller was an asset to the game, bar luigis mansion, the others were better controlwise on the N64

Wave race 64 >>>>>>>>blue storm

metroid would have been better with the N64 without the shit comparmise control system (you know its true)

TWW made no use of the pad at all. Oot felt better.

F-zero 64 >>>>>>>>>> GX (maybe due to 64 having better handling?)

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God you're rubbish. Even I can 'out Nintendo' you.

It'll 'dock' on the console to recharge.

Try harder.

Come on Clive, we both know it'll use the GBA SP/DS charger. Shock! The DS is the controller for the Revolution.

metroid would have been better with the N64 without the shit comparmise control system (you know its true)

I'm trying to think how it would work. Z trigger for lock-on, yes. R button for look, yes. Where does it go from there? It needs four buttons for visors, four for beams, and four for play. The GC pad covers this with the d-pad, C-stick and face buttons, how does the N64 pad do it?

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I didnt ask for good games, i asked for games that took advantage of the controller

no you didn't. you asked me to name games that i thought were good and not hampered by their control method. i don't see how any of them don't take advantage of the controller though. they all work perfectly well.

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Wave race 64 >>>>>>>>blue storm

metroid would have been better with the N64 without the shit comparmise control system (you know its true)

TWW made no use of the pad at all. Oot felt better.

F-zero 64 >>>>>>>>>> GX (maybe due to 64 having better handling?)

No way, BS's weather was much much better, the handling was just different, thats all,

Thats just silly,

Whats the hell do you mean? I certainly didnt play it with mind control,

and finally; no way! GX is much better than X, but they really shouldnt have dropped the survival mode and a random track generator would have been nice, but is a fair exclusion, imo.

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Come on Clive, we both know it'll use the GBA SP/DS charger. Shock! The DS is the controller for the Revolution.

Too obvious.

Think about it. In order to compete the price will have to be kept reasonably low, so bundling an additional hardware unit which would be the primary control would impact the bottom line.

AND they'll lose DS sales to every person who purchases the N5 if they did that.

Nah, you're way off there.

Thinking about it properly, I propose that the 'revolution' element will be some sort of bundled Eyetoy, and the joypad will have some sort of stylus input which will be utilised as the sole control system for certain games (drawing programs, Kirby's Ball Ride, Wario Ware type games).

I am RIGHT.

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Come on Clive, we both know it'll use the GBA SP/DS charger. Shock! The DS is the controller for the Revolution.

I'm trying to think how it would work. Z trigger for lock-on, yes. R button for look, yes. Where does it go from there? It needs four buttons for visors, four for beams, and four for play. The GC pad covers this with the d-pad, C-stick and face buttons, how does the N64 pad do it?

fuck the lock on!

you wouldnt need it with the n64 pad.

C buttons = move forward, back, strife

analogue = look/turn

Z = shoot

r = jump

A and B = functions :ph34r:

also, when comparing the n64 games and their sequels, im talking solely about the controls not the gameplay :o

watch this space, im producing my own revolution mock up :D

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fuck the lock on!

you wouldnt need it with the n64 pad.

C buttons = move forward, back, strife

analogue = look/turn

Z = shoot

r = jump

A and B = functions :ph34r:

also, when comparing the n64 games and their sequels, im talking solely about the controls not the gameplay :o

watch this space, im producing my own revolution mock up :D

The game is based around locking on. Scanning without lock-on would be an utter nightmare.

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Rumble is a gimmick, much like analogue buttons (though not to such a degree). It proves more of a nuisance once the novelty has worn off. I'm glad the Wavebird doesn't have Rumble. Better to have greater battery life with no rumble gimmicks than rumble and short battery life.

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I don't see it mattering in the big picture.

The d-pad does nothing but navigate menus these days. Anyone who's seriously into 2D stuff, will likely buy a specialist controller such as an arcade stick anyway, meaning that Nintendo could include the most amazing d-pad ever seen, but people would probably never use it.

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I can't believe this has turned into a Nintendo are shit at gamepad design thread. Worst arguement ever, seeing as they invented most of the things we use today. Although the idea of droping the D-pad and the A and B buttons still sounds daft.

Merry Chirstmas.

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thats the thing im getting at. They are the best at joypads, but some mong seems to have gone insane at nintendo. They fucked up BAD with the GC pad. They came up with the D-pad and no longer want it, when a lot of 3rd parties would still want it, theyre getting rid of AB buttons, and im guessing they mean face buttons. If so they are dumb fucks.

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I dont get it isnt the cube pad the best pad ever made? Wasnt the N64 pad a compromised piece of crap? Isnt the mock up just a terrible terrible controller?

The pad on the cube was the main reason I went for it on launch day rather than a xbox.

You people really confuse me sometimes

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I dont get it isnt the cube pad the best pad ever made?

No. (imo - personally i think the controller S is the best out of the current lot).

Wasnt the N64 pad a compromised piece of crap?

Not really. Wasn't ideal, but i wouldn't call it a compromised piece of crap.

Isnt the mock up just a terrible terrible controller?

Now that we can agree on.

The pad on the cube was the main reason I went for it on launch day rather than a xbox.

Well, the Fat Bastard xbox pad was a piece of shit, yeah... (but buying a console based on the controller? i guess if you wanted them both equally based on the games available, but could only afford one, then it's a reasonable excuse, but that's about it...)

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