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Resident Evil 5- 360/PS3


stellar12

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When this is released it's going to be the Grand Theft Auto 4 thread all over again.

1/2 the forum will love it and claim it's the best thing evar.

1/2 the people will hate it and argue with the half that love it.

1/2 the people that love it will be acting like Dood above and saying 'stop being negative you ungrateful pricks, make a negativity thread about it if you must, your viewpoint angers me, positivity only :lol:'

I can't wait ;)

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uuuugh..

No fun to be had at all in this demo.

Why does it take 3 button presses to switch weapon?

Why is there not enough ammo?

Why do my bullets feel like they do nothing?

Why can't my partner pick up ammo on her own instead of standing there shouting that she needs ammo while I'm getting swamped?

Why can't I shoot when I'm not aiming?

Why can't I move when I am aiming?

Why does my partner keep injecting me and keeping me alive for all of a second before I'm dead again because I can't get to any ammo?

I did play resi4, but I didn't enjoy it.. it still wasn't as shit as this though.

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What, because some of us are sick of the same clunky controls we've had before? This thread is divided, we should have seen it coming, but posts like this rapidly diminish my reasonable "everyone's entitled to their opinion" demeanour. It'd be easier to do the flip side of this and go "It's so old fashioned and out of date it's not funny. Sheva is a fucking useless piece of shit and Capcom are complete retards for even considering putting co-op in because it doesn't need it. If the demo is any way indicative of the final product they may as well have not have bothered LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL"

But no, we try to make the criticism constructive and put across why we don't like it but the only one so far who's even bothered to make the argument for the way it is in any intelligent and polite way is Davros. As usual.

People ask why I get fed up of this place occasionally and it's because I take posts like this too seriously because I'd like proper discussion, intelligent discussion and all we get is irrational wading in from people who hate to see their favourite game (or series) torn to pieces and posts that don't add anything to the flow of 'conversation'. I'm bored of it. Very bored of it.

Although this seems like a tirade against Rob, it isn't. He most likely meant it in jest, but it's all too common these days.

I'll get me coat.

I imagine that I was thinking along similar lines to dood while reading the last few pages of the thread, and might well have angrily posted much the same thing were I so inclined. It's easy to look at the people floating the same ill-considered criticisms that were levelled at Resident Evil 4 and decide that every critic needs to be shot in the head until they can be kicked in the face. Then slashed, slashed, slashed before they can get back up and grab you with their nitpicking hands of misery. There are fair criticisms here, but every few posts someone comes out with something that the sensible zealot just cannot see, cannot understand. Take elmo's comment on the death animations. They are awful, it is argued. Awful death animations. Death animations that are awful. In order to cope with this, I have to hastily construct a situation in which I, as elmo, might be driven to observe the death animations in such a way that would consequently cause me to say such things. Perhaps he has an upset stomach, I might think. A sore head, a bad day, could you have been born, Richardson, and not egg-hatched as I've always assumed? Did your mother hover over you... ¡Es el forastero!... ¡Imbécil, quiero matar!... AHEM

You see how we can get. Anyway, there's little reason for me to continue, as Davros is shaming us all with his commitment to patience, affability and excellent risotto recipes. Shine on! Suffice it to say that I would also like to see proper and intelligent discussion without irrational in-wading, but that's just about the opposite of what I'm seeing here, with or without the undesired protestations. The trouble is that it's usually hard to explain in words exactly why a particular arrangement of things is right and good, and all too easy to pick discrete holes in anything and everything until there's seemingly nothing of worth left over. Shit be all Sonnet 130 up in this bitch.

The demo, I suppose: I like it when one of the chaps staggers around in that way where he spins and his back is to you and he's also on a sloped roof slightly above you and you straight-punch him in the bum and he flies clean off the edge of the building. Never before have I seen such amazingly kinetic bum-punching in a computer game. There's your precious innovation, progress-freaks. I quite like Sheva too, forget you guys. Every time she gets grabbed in full view, I have some sort of primordial "GET OFF MY WIFE!!!" heart-pangy moment before dashing over to solve everything with a punch. Honestly, would you all bitch and whine about your own partners if they accidentally got their head cut off by a chainsaw-wielding loon? Disown them, end it all? It's that infidelity thread all over again. Black and white.

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I looked at those screenshots and thought how Capcom surely won't drop the ball with balancing issues, and suddenly I'm really excited. It looks incredible, and I also remembered how terrible the Dead Space demo was compared to the full thing.

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I find this thread ridiculous, half the haters are complaining that Sheva nicks all the ammo whilst the other half are moaning that she never has any.

The truth is ammo was scarce at the start of RE4 too, and if you're running out of it it's because you aren't using the melee attacks enough. That goes for the boss characters too.

In either game if you aren't kneecapping motherfuckers like a Guy Richie extra you're going to run out quicksmart, to be honest I think because a lot of people 'remember' RE4 so vividly they expected to settle into the gameplay like an old glove, but the truth is a lot of us are rusty as hell and seem to have forgotten the tricks of trade.

I'll say one thing though, a dedicated grenade button would have been nice.

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I downloaded the demo last night and played it for a couple of minutes. It's okay. It does look good. It doesn't look any better than I remember Resi 4 looking, though. I'm sure it does, but that's the impression I get. It's not particularly impressive visually to me. The game itself is just Resi 4. I mean it's exactly the same. I won't be buying it.

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I downloaded the demo last night and played it for a couple of minutes. It's okay. It does look good. It doesn't look any better than I remember Resi 4 looking, though. I'm sure it does, but that's the impression I get. It's not particularly impressive visually to me. The game itself is just Resi 4. I mean it's exactly the same. I won't be buying it.

Yeah - this is what I kinda thought I loved resi4 but this seemed to be exactly the same that came out in 2005! ok the graphics are updated but I wanted the leap from resi3 to 4 this seems more a 4.5

With all the quality out there at the moment this has dropped from my to buy list

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Having to stand totally still while you shoot feels ridiculous now. It was a bizarre decision in 4, but you got used to it. I'm not willing to put the effort in with this one. It didn't grab me at all.

It wasn't a new decision in 4. That's just how Resident Evil games work. It's one of the "rules" of the gameplay. Fair enough if you're not prepared to play by those rules, although I would have thought a gun-nut like you wouldn't be able to resist.

Christ I must love this game to be posting about it this early in the day.

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I was just thinking about why the co-op works so well in this. Single player is good, I was enjoying it plenty – until I played co-op and realized how much better it is. I think it’s because the path through the game is actually quite linear (unlike say Halo 3, where you could both be miles apart) so you’ve always got an idea where the other person is. For example the bit where Sheva goes on the roof and Chris is on the path below. As Sheva I found I could keep an eye on Chris at all times and cover accordingly. It works really well.

Ordinarily I'd stubbornly want to play in single player, but I think it's going to be a good enough co-op experience for me to go with the way the developers mean it to be played. So I'm planning on arranging a specific time each week to play with a mate, maybe 3 or 4 hours at the weekend, and maybe an hour mid-week. Hopefully I can manage to fit it in, because I really, really enjoyed my session last night.

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I'm with Davros on this, loving it to bits and can't wait to see how the co-op dynamic is used in the final game.....I keep thinking mad boss fights with you helping each other out and maybe a massive punch up with Wesker where you both take turns doing QTE's.

Speaking of Wesker I'm guessing that Mercs mode will make a return in some form?

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I love the tactics that are already opening up having 2 players. Just being able to have one person lob a grenade at the chainsaw bloke, and the other running in with a kick, or covering an angle each. Plus there is a certain bonhomie in meeting up and saying "Oh yeah, I got you some rifle ammo" or spraying the other person with magic healing spray.

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