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Zelda: Twilight Princess


McFly

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Totaly agree Jarik, I think that despite many people bemoaning the familiar feel of TP, they're really starting to come up with some interesting new directions for The Dungeons.

Check out a couple of the doors in East Clock Town.

.::: Ehr... wrong game? :D :D

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What was wrong with the swimming controls?

They're not good enough to base an entire dungeon around. Not necessarily a fault with TP, just swimming controls in general in more or less any game.

Actually, now you've mentioned Clock Town, it utterly shames Castle Town from TP, doesn't it? I just started MM last week but the first thing I thought when I reached the town was how much better it was as a main town.

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Castle Town is probaly my one disappiontment with TP so far, but even then it's probably a bit of me just being greedy and wanting everything and then some. I think it's plain to see that more design and thought went in to the field and surrounding areas than in any of the other 3D Zeldas and I guess the Town took a bit of a back seat due to that.

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They're not good enough to base an entire dungeon around. Not necessarily a fault with TP, just swimming controls in general in more or less any game.

Actually, now you've mentioned Clock Town, it utterly shames Castle Town from TP, doesn't it? I just started MM last week but the first thing I thought when I reached the town was how much better it was as a main town.

I still enjoyed Castle Town for what it was (a bigger version of the one in OoT), but yes, Clock Town and the things you do in it are on another level entirely. But of course, Majora's Mask scrimped on the dungeons, and the field too, really. Clock Town, and the Bomber's Notebook stuff, was a massive puzzle/dungeon in itself.

The swimming stuff works ok, but I agree that I wouldn't want to spend an entire dungeon doing it. Mind you, it was pretty exhilerating as a Zora...

I think all of the towns took a backseat to that, then when they finally finished the field they forgot to actually put anything in it.

Still don't understand that criticism, there's loads to see and do in TP's field. Have you looked for many secret caves etc?

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I have. It would be nice if it had a bit more than the dozen or so identical rocks which can be blown up and totally obvious underground caves. I wanted more variety and more to do.

What about...

The cave with its own little mini-dungeon, with the ice blocking the entrance, and three rooms of block puzzles? Or the one with the lava where you have to use the Iron Boots again? What about the Lake with its Chicken and Dragon mini games, lookout tower, Spirit Spring (with secrets), and banks to clamber about on? What about the bridges? The bugs? The Poes? The weird little things that give you fish bait when you kill them? The Postman giving you letters? The tricky bit where you have to use the Spinner? The fishing hole area, and the mini game using the canoe, not to mention the Fishing Hole?

Just off the top of my head, like.

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IMO the Swimming worked fine with a bit of practice especially when you use the

Iron Boots for bouyancy control. I was swimming down to get the chests in the 4th Spirit Spring, equipping the boots at just the right time & coming to a prefect "landing" on top of the rocks just in front of the chests.

My only complaint was it's relative Slowness. Give it the "Underwater Flight" feeling that you got in Majora & combined with the scale of TP's environments it could work very well.

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Yeah, that's not an awful lot for such a massive area. The field just didn't feel all that interesting to me, and the way it was segmented only made that worse. I just wanted more in the actual field itself, not leading off from it.

I think you and I possibly see this picture slightly differently.

409px-Glass-of-water.jpg

And I bet you haven't found everything :D

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I still havent got my own Wii as yet but was round my brothers and decided to just watch the intro on his one to get a feel for it, me n the mrs are currently working through OOT on the gamecube (just finished off vovogia) and upon seeing the TwighlightPrincess trailer she said she didnt like it as much as link was Ugly compared to his OOT self.

I suppose this could be taken as further evidence that Nintendo didnt need to try and compete with MS/Sony in a graphics pissing contest.

Anyway Im glad Im still having difficulties getting my Wii as the delay should mean once I do get one I'll have a whole month off work to enjoy it whilst Im on paternity leave.

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I'm going to stick my neck out and say the field in TP is one of the biggest disapointmensts ever.

I fucking love the field. It feels packed with things to uncover, which I never really got from OoT. You can just wander around for hours doing stuff.

The field just didn't feel all that interesting to me, and the way it was segmented only made that worse. I just wanted more in the actual field itself, not leading off from it.

I told you it was shit.

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No, in the couple of hours I spent just wandering around I found plenty to do, it just wasn't varied enough to sustain the love beyond those few hours. I just wish it had a few more NPCs wandering around that gave you mini-quests and things, or maybe some random events or more varied enemies. Maybe even mini-bosses in some areas.

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It isn't shit, it just loses much of it's appeal once you've explored it for a few hours. Nothing ever changes in it, and once you've uncovered a dozen of those little caves that just hold rupees which you can't even collect you start to lose the will to keep exploring.

It just seems barren - it would be nice to have little optional quests to gain non-essential (but helpful) items that would aid you in your quest. What's the point in hunting for hearts when you really don't need any more than the a-z story gives you? And having hidden areas and caves is great - but when you know you are 100% getting rupees or a heart piece - I couldn't give a toss - the sense of discovery/ magic, dies.

I think the developers said it's five times bigger than OOT - does it really need to be?

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The enemies are quite random. You can't go 30 seconds without one of those fucking pterodactylwhatever things flying down and destroying the calm.

I had flashbacks involving these fuckers -

critt_cliffracer.jpg

Barren lands though...it's the 'rise of content' thing again. Make the game huge, and people will be superficially impressed. It's all about making stuff you can show off on the back of the box or in trailers.

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I agree that the "rewards" often disappoint, but again, some of the actual "doing" in the overworld is pretty rewarding in itself.

I do think that one of the first things to go if they ever do an RE4 style grand revision of the franchise, should be the current Rupee system. At the very least give us somewhere to store our rupees, and things to spend them on.

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